Dynamic Transparency Adjustment for Game Pointer Feedback

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Solution Overview

Problem

Designing computer games that are engaging and rewarding on devices with limited display resources, such as smartphones and tablets, while providing effective feedback without obscuring game elements and maintaining player interest.

Innovation Solution

A method implemented by a device's processor, which displays game objects with adjustable transparency factors based on distance and trigger events, allowing for gradual or abrupt changes in transparency to optimize visibility and gameplay experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If a first object is displayed with high opacity to provide clear feedback to the user, then the feedback visibility is improved, but the underlying game objects become obscured and harder to see

Engineering Contradiction:
Improvefeedback visibilityVSAvoidgame object visibility
Core Design Contradiction:
Illumination intensityVSLoss of information

Solution Approach 1:

The patent applies dynamics by making the transparency factor of the first object change over time rather than remaining static. The transparency factor is modified based on the distance between the game pointer and the first object, creating a dynamic visual feedback system that adapts to user interaction state

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the transparency parameter of the first object based on the distance between the game pointer and the first object. When the distance decreases (user is closer to the object), the transparency factor increases to provide better visibility of underlying game objects while maintaining feedback visibility

Inventive Principle:
Principle #35Parameter changes

2Loss of information

If more game elements are displayed on the screen to provide comprehensive game information, then the information completeness is improved, but the screen space for each element is reduced and visibility is compromised

Engineering Contradiction:
Improveinformation completenessVSAvoidelement visibility
Core Design Contradiction:
Loss of informationVSIllumination intensity

Solution Approach 1:

The patent applies local quality by giving different transparency characteristics to different objects based on their spatial relationship to the game pointer. The first object has its transparency factor modified locally based on distance, allowing it to provide feedback while revealing underlying game objects in its vicinity

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent adds a transparency dimension to the visual display, allowing multiple game elements to coexist at different opacity levels. This creates a layered visual hierarchy where important feedback elements can be displayed without completely blocking underlying game objects

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Measurement precision

If the transparency factor is modified frequently to maintain visibility as the game pointer moves, then the visibility accuracy is improved, but the processing complexity and computational resources increase

Engineering Contradiction:
Improvevisibility accuracyVSAvoidprocessing complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent implements feedback by continuously monitoring the distance between the game pointer and the first object, and automatically adjusting the transparency factor in response to distance changes. This creates a closed-loop system that maintains optimal visibility without requiring complex manual control

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10363485B2Opacity method and device therefor
Publication Date: 2019.07.30 KING COM
  • US10363485B2 patent drawing
  • US10363485B2 patent drawing
  • US10363485B2 patent drawing

AI summary

A method of modifying a transparency factor of one or more objects in a computer game. A display of a computer device displays a first object having a transparency factor at a first location, said first object overlying at least one of a plurality of game objects. In response to a trigger event at least one of said transparency factor of the first object, a transparency factor of a game pointer, and a transparency factor of at least one game object are modified and at least one of said first object, said game pointer, and said at least one game object are displayed with said at least one modified transparency factor.