Dynamic Treasure Chest Placement in Game Systems

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Solution Overview

Problem

Conventional game systems that involve moving characters to gain items in a game space lack variability in treasure chest placement and content, leading to a lack of excitement and strategy due to fixed and uniform arrangements of treasure chests with immediately revealed items.

Innovation Solution

A game system and method where the number, types, and positions of containers (treasure chests) are dynamically determined based on selection conditions, allowing for random placement and varying contents, with items only revealed at the end of the game, enhancing player engagement and strategic depth.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the number and positions of treasure chests are fixed, then the game structure is simple and easy to implement, but the excitement and strategic aspects of the game are reduced

Engineering Contradiction:
Improvevariability in treasure chest arrangementVSAvoidcomplexity of container determination system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies the dynamics principle by making the number, types, and positions of containers dynamically determined based on selection conditions rather than fixed. The container determination unit randomly determines these parameters within each game, creating variability and excitement while maintaining implementable structure through algorithmic generation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent applies preliminary action by having the container determination unit pre-determine the number, types, and positions of containers before the game starts. This allows the game to proceed with predetermined arrangements, balancing complexity reduction with strategic depth through advance planning of game elements.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If the items in treasure chests are uniform, then the implementation is simple, but the excitement and strategic depth are reduced

Engineering Contradiction:
Improvevariability in item contentsVSAvoidcomplexity of item assignment system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies local quality by assigning different types of items to different containers based on locally determined conditions. Each container can have different item contents tailored to its specific position and type, creating variety in item distribution without requiring a completely complex global item generation system.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent applies parameter changes by varying the item types and properties based on determined selection conditions. The system changes item parameters (type, rarity, properties) according to the randomly determined container characteristics, creating diverse item contents through parameter variation rather than complex content generation.

Inventive Principle:
Principle #35Parameter changes

3Loss of time

If items appear immediately when the treasure chest is opened, then the feedback is immediate, but the strategic engagement and anticipation are reduced

Engineering Contradiction:
Improvetime delay in item revelationVSAvoidplayer engagement and anticipation
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The patent applies preliminary action by determining all container and item information before the game starts, then revealing items at predetermined timing points during the game. This creates anticipation and strategic engagement as players uncover information progressively rather than immediately, while still maintaining clear game progression.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent applies periodic action by revealing item information at specific predetermined timing points during the game rather than immediately or continuously. This periodic revelation creates rhythm and anticipation in the gameplay, enhancing strategic engagement while managing information disclosure timing.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS11235247B2Game system, processing method, and information storage medium
Publication Date: 2022.02.01 BANDAI NAMCO ENTERTAINMENT INC
  • US11235247B2 patent drawing
  • US11235247B2 patent drawing
  • US11235247B2 patent drawing

AI summary

A game system includes a processor including hardware. The processor performs: a moving body process of moving a moving body in a map of a game space; a game process that is a process of a game where a user is allowed to gain containers arranged in the map while moving the moving body in the map; and a container process that is a process on the containers. In the container process, the processor performs processes of determining the number of the containers, the types of the containers, the positions of the containers, and items to be assigned to the containers according to given selection conditions.