Dynamic User Interface with Color-Coded Inventory Location

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Solution Overview

Problem

Traditional inventory management systems in materials handling facilities face issues with information overload, leading to user inattentiveness and inefficiencies in item picking, while also consuming excessive power due to constant display operation.

Innovation Solution

A dynamic user interface system that adjusts information presentation based on kinematic data such as distance, speed, and orientation of users, using sensors to provide relevant information only when needed and deactivating displays when not in use, with color elements matching the inventory location to enhance user association.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If displays are operated constantly to provide information to users, then information availability is improved, but power consumption increases

Engineering Contradiction:
Improveinformation availabilityVSAvoidpower consumption
Core Design Contradiction:
Loss of informationVSUse of energy by moving object

Solution Approach 1:

The display device operates periodically rather than continuously. The controller activates the display based on detected user presence (via sensors detecting movement, proximity, or gaze) and deactivates it when no user is present, providing information only when needed while conserving energy during idle periods

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system uses environmental sensors to automatically detect user presence and trigger display activation without manual intervention. The display self-regulates its operation based on detected conditions, turning on when a user approaches or looks at it and turning off automatically when the user leaves, eliminating the need for constant operation

Inventive Principle:
Principle #25Self-service

2Loss of information

If all information is presented continuously on the display, then information completeness is improved, but user attention decreases due to information overload

Engineering Contradiction:
Improveinformation completenessVSAvoiduser attention
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The information display is segmented into different levels or stages. The system presents information in a hierarchical manner, showing only relevant information based on user proximity or interaction state, rather than overwhelming the user with all information simultaneously. This segmentation allows users to process information progressively as they approach or interact with the display

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The display content dynamically adjusts based on detected user conditions. The system modifies what information is presented, how much information is shown, and the presentation style according to real-time sensor data about user presence, proximity, and attention state, optimizing information delivery to maintain user engagement without overload

Inventive Principle:
Principle #15Dynamics

3Measurement precision

If detailed information is always displayed, then picking accuracy is improved, but picking speed decreases due to user inattentiveness

Engineering Contradiction:
Improvepicking accuracyVSAvoidpicking speed
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The system prepares and pre-loads relevant information before the user actually needs it. Based on predicted user intent or early detection of user approach, the display begins showing relevant picking information in advance, so that when the user arrives at the display, the information is already ready and relevant, enabling both quick access and accurate picking without requiring the user to process excessive information

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The display parameters (such as information density, text size, color coding, or level of detail) are dynamically changed based on detected user state. When a user is approaching or briefly glancing, the display shows concise information; when the user is stationary and attentive, it provides more detailed information, optimizing the balance between picking speed and accuracy based on real-time conditions

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11631048B1User interface with a representative color
Publication Date: 2023.04.18 AMAZON TECH INC
  • US11631048B1 patent drawing
  • US11631048B1 patent drawing
  • US11631048B1 patent drawing

AI summary

Described are systems and techniques to present information to a user of a materials handling facility using a representative color. A representative color at an inventory location is determined based on one or more colors used at the inventory location. Once determined, the representative color may be used in the presentation of a user interface that includes item data and visual elements therein. The use of the representative color in the user interface facilitates the identification of items or an inventory location within the material handling facility.