Dynamic UI Mode Switching for Game Visual Recognition
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Solution Overview
Problem
Conventional games face issues where users cannot visually recognize images due to the user interface (UI) design, specifically in rock-paper-scissors games, as the UI overlays the image, hindering visual recognition.
Innovation Solution
A game program executed on an information terminal device with a processor, memory, input unit, and display unit, which displays a first image related to game progress and superimposes a UI image in a smaller mode on the first image, allowing the UI to change modes based on user input operations without requiring a first input operation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the UI image is displayed in a large mode superimposed on the first image, then the user can easily operate the UI, but the user cannot visually recognize the first image
Solution Approach 1:
The UI image dynamically changes its display mode between first mode (large, superimposed) and second mode (small, non-superimposed) based on whether a first input operation has been received. This dynamic adjustment allows the UI to be easily operable when needed while preserving visual recognition of the game image when the UI is not actively being used
Solution Approach 2:
The display parameters of the UI image (position, size, superimposition state) are changed between two distinct modes. In the first mode, the UI image is displayed in a large size superimposed on the game image for easy operation. In the second mode, the UI image is displayed in a small size at a position not superimposed on the game image, allowing full visual recognition of the game image while maintaining UI accessibility
2Ease of operation
If the UI image is displayed superimposed on the first image, then the UI is accessible, but the first image is obscured
Solution Approach 1:
The UI image transitions between two display states: a first mode where it is superimposed on the game image for accessibility, and a second mode where it is positioned separately to maximize the visible game image area. This dynamic switching ensures both UI accessibility and game image visibility are maintained at different times
Solution Approach 2:
The UI image utilizes different spatial dimensions and positions depending on the mode. In the first mode, it occupies the foreground layer superimposed on the game image. In the second mode, it is repositioned to a different spatial location (not superimposed), effectively using spatial dimensionality to resolve the conflict between accessibility and visibility
Data Source
AI summary
A first image related to a progress of a game is displayed on a display unit, an UI (User Interface) image receiving a first input operation related to a result of the game is displayed on the display unit in a manner of being superimposed on the first image, and the UI image is deleted by receiving a second input operation from the user even when the first input operation is not yet received.


