Dynamic Video Stream Switching for Live Event Immersion

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Solution Overview

Problem

Current techniques for user interaction with live video and media content are limited in providing immersive experiences, particularly in dynamic environments like live events, where users want to engage actively rather than passively consume the content.

Innovation Solution

A method that generates an additional content stream by combining and switching between multiple live video streams from different sources based on positional information and user input, allowing users to experience a dynamic vantage point within the event, such as a bicycle race, using client devices and media control centers with encoder/segmenter modules and participant-mounted wireless video cameras.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple content streams are generated and switched based on positional information to provide dynamic vantage points, then user immersion and engagement are enhanced, but system complexity and processing requirements increase

Engineering Contradiction:
Improveuser immersionVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the live event coverage into multiple discrete content streams, each corresponding to a specific camera angle or participant perspective. These segmented streams are then selectively switched based on positional information, allowing the system to provide immersive views without requiring a single complex all-encompassing stream.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A media control center acts as an intermediary between the multiple camera sources and the user's client device. This intermediary receives positional information, determines the appropriate content stream to switch to, and manages the streaming workflow, thereby reducing the complexity burden on end-user devices while maintaining high adaptability.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If content streams are dynamically switched based on real-time positional information, then user interaction and engagement improve, but data processing and transmission requirements increase

Engineering Contradiction:
Improveuser interactionVSAvoiddata processing requirements
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system performs preliminary actions by pre-generating multiple content streams from different camera angles and participants before the user needs them. Positional information is continuously tracked and prepared in advance, enabling rapid switching to the appropriate stream without real-time processing delays, thus improving user interaction while managing data processing loads efficiently.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system changes parameters by dynamically adjusting which content stream is active based on positional information from participants and user input. Rather than processing all streams simultaneously, the system changes the active stream parameter in response to position changes, reducing overall data processing requirements while maintaining high user interaction capability.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If participant-mounted cameras are used to capture live event perspectives, then content authenticity and user engagement increase, but device complexity and coordination requirements increase

Engineering Contradiction:
Improvecontent authenticityVSAvoidcoordination requirements
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The media control center serves multiple functions: it receives positional information from all participant-mounted cameras, manages multiple content streams simultaneously, determines switching logic based on race position, and delivers appropriate streams to users. This universal multi-functional approach ensures content authenticity from real participant perspectives while centralizing coordination complexity in a single system rather than requiring complex peer-to-peer coordination between multiple cameras.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9832491B2Virtual immersion via streamed content adaptation
Publication Date: 2017.11.28 KISWE MOBILE
  • US9832491B2 patent drawing
  • US9832491B2 patent drawing
  • US9832491B2 patent drawing

AI summary

A method comprises obtaining information characterizing multiple content streams comprising respective portions of content received from respective ones of a plurality of sources, obtaining positional information for the sources wherein the positional information indicates for each of the sources its current position in a set of possible positions relative to other ones of the sources, generating an additional content stream comprising selected portions of particular ones of the multiple content streams based at least in part on the positional information and a mapping between the content streams and the sources, and presenting the additional content stream to a user. The additional content stream may be generated so as to provide the user with a dynamic vantage point within a live event by switching between the selected portions of the particular ones of the multiple content streams, possibly as a function of input received from user equipment operated by the user.