Dynamic Virtual Articulator for Realistic Dental Occlusion Simulation

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Solution Overview

Problem

Current virtual articulators lack the ability to simulate dynamic occlusion realistically, as they allow teeth to penetrate each other during collisions, which is not physiologically accurate, and do not allow for the simulation of complex jaw movements and restorations in real-time.

Innovation Solution

A dynamic virtual articulator is implemented, which provides a virtual three-dimensional model of the upper and lower jaws that can move relative to each other, simulating occlusion by blocking teeth from penetrating each other's surfaces, allowing for realistic collision simulations and enabling the design of dental restorations that account for jaw movements and occlusion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If virtual articulators allow teeth to penetrate each other during collisions, then computational simplicity is maintained, but physiological accuracy deteriorates

Engineering Contradiction:
Improvecomputational simplicityVSAvoidphysiological accuracy
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent replaces the simple penetrable virtual model with a complex collision detection and response system that calculates contact points, normal vectors, and penetration depths between teeth surfaces, substituting mechanical penetration behavior with computational physics-based collision resolution to achieve physiological accuracy

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system dynamically changes multiple parameters during collision simulation including contact point coordinates, normal vectors, penetration depth, and collision force magnitudes, adjusting these parameters in real-time to accurately represent physiological tooth interactions while maintaining computational feasibility through optimized algorithms

Inventive Principle:
Principle #35Parameter changes

2Manufacturing precision

If complex jaw movements are simulated in real-time, then functional accuracy of dental restorations is improved, but computational time increases

Engineering Contradiction:
Improvefunctional accuracyVSAvoidcomputational time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system performs preliminary preparation by pre-processing tooth surface geometry into suitable data structures, pre-calculating potential collision zones, and setting up constraint systems before actual movement simulation, enabling faster real-time computation of complex jaw movements while maintaining functional accuracy

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements dynamic simulation that adapts computational effort based on movement complexity, using real-time collision detection algorithms that adjust their precision and sampling rate according to the specific jaw movement being simulated, allowing functional accuracy to be maintained while optimizing computational time

Inventive Principle:
Principle #15Dynamics

3Reliability

If teeth are blocked from penetrating each other's surfaces, then occlusion simulation realism is improved, but computational complexity increases

Engineering Contradiction:
Improveocclusion simulation realismVSAvoidcomputational complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent replaces simple non-penetration constraints with a comprehensive collision response system that calculates and applies collision forces, contact points, and normal vectors, substituting basic geometric constraints with physics-based mechanical interaction models to achieve realistic occlusion simulation

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system extracts only the essential collision-related geometric information (contact points, normal vectors, penetration depths) from complex tooth surface geometries, separating the critical collision data from the full surface detail to reduce computational complexity while maintaining occlusion simulation realism

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS11633265B2Dynamic virtual articulator for simulating occlusion of teeth
Publication Date: 2023.04.25 3SHAPE AS
  • US11633265B2 patent drawing
  • US11633265B2 patent drawing
  • US11633265B2 patent drawing

AI summary

Disclosed is a computer-implemented method of using a dynamic virtual articulator for simulating occlusion of teeth, when performing computer-aided designing of one or more dental restorations for a patient, where the method includes the steps of: providing the virtual articulator including a virtual three-dimensional model of the upper jaw and a virtual three-dimensional model of the lower jaw resembling the upper jaw and lower jaw, respectively, of the patient's mouth; providing movement of the virtual upper jaw and the virtual lower jaw relative to each other for simulating dynamic occlusion, whereby collisions between teeth in the virtual upper and virtual lower jaw occur; wherein the method further includes: providing that the teeth in the virtual upper jaw and virtual lower jaw are blocked from penetrating each other's virtual surfaces in the collisions.