Dynamic Virtual Card Decks for Live-Event Wagering Accessibility

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Solution Overview

Problem

Current gaming systems are limited by the use of pre-defined card sets and lack the ability to incorporate real-time or live action content, excluding color blind players and failing to leverage the fantasy sports market effectively.

Innovation Solution

A virtual card deck gaming system that utilizes a computer or network-based platform to implement wagering games with real-time or live action event content, incorporating customizable card displays accessible to color blind players through symbol-based identification.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional pre-defined card sets are used in gaming systems, then the system structure is simple and easy to manufacture, but the system cannot incorporate real-time or live action content and lacks adaptability

Engineering Contradiction:
Improveability to incorporate real-time contentVSAvoidsystem structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic card decks where card values, symbols, and content are not fixed but can change in real-time based on live events, sports statistics, or other external data sources. This allows the gaming system to adapt to varying content requirements while maintaining a relatively simple underlying system architecture through software-based flexibility.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system allows parameters such as card values, suit symbols, and deck composition to be dynamically modified during gameplay based on real-time events. This enables the incorporation of live action content without requiring a complete redesign of the system structure, as changes are made through parameter adjustment rather than structural modification.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If traditional color-based card displays are used, then the display is simple and cost-effective, but color blind players cannot distinguish card suits and values

Engineering Contradiction:
Improveaccessibility to color blind playersVSAvoiddisplay system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces asymmetric or non-traditional visual indicators for card suits and values that do not rely on color differentiation. This may include using unique shapes, patterns, or positional arrangements that are distinct from traditional symmetric color-coded systems, making cards distinguishable for color blind players without significantly complicating the display system.

Inventive Principle:
Principle #4Asymmetry

Solution Approach 2:

The system dynamically changes visual properties of cards beyond just color, such as using high-contrast patterns, braille-like textures, or position-based identification systems. These visual transformations maintain simplicity by using software-controlled display modifications rather than requiring multiple physical card sets or complex hardware modifications.

Inventive Principle:
Principle #32Color changes

3Adaptability or versatility

If virtual card decks with dynamic content are implemented, then real-time content and fantasy sports integration are enabled, but the system complexity and computational requirements increase

Engineering Contradiction:
Improveintegration of fantasy sports contentVSAvoidcomputational system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a universal virtual card deck system that can serve multiple functions: traditional wagering games, fantasy sports integration, real-time event betting, and accessibility features. By designing a single multi-functional platform rather than separate systems for each game type, the overall complexity is managed while achieving broad adaptability and content integration capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250246049A1Virtual card deck gaming system for conducting a wagering game with real time or live action event content
Publication Date: 2025.07.31 GIVANT PHILIP PAUL
  • US20250246049A1 patent drawing
  • US20250246049A1 patent drawing
  • US20250246049A1 patent drawing

AI summary

A virtual card deck gaming system for conducting a wagering tournament game using real time or live action event content includes: a gaming system configured to: provide a virtual deck of cards, wherein each of the virtual cards comprise non-static identifying information and real-life statistics related to an athlete's or performer's past, current, or future actions in real-life events, the information on each virtual card being dynamically updated by the gaming system based on past, current, or future activity at a real-life event; the gaming system randomly presents virtual cards to each of a plurality of players; prompts the plurality of players to bid on the presented virtual cards or fold and exit a current round; accepts bids from the plurality of players; and awards the presented virtual card to a winning player with a best bid.