Dynamic Virtual Environment for Context-Aware Collaboration

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Solution Overview

Problem

Conventional virtual reality and augmented reality systems fall short in leveraging available information and data, particularly in non-gaming applications, and lack dynamic adaptation to user interactions and context, limiting their effectiveness in immersive collaboration and productivity.

Innovation Solution

A system that dynamically creates and reconfigures virtual spaces based on user activity, binding users and resources in real-time, using monitoring mechanisms to adapt the environment to user actions, content, and context, enabling immersive collaborative environments for productivity and knowledge sharing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If conventional VR and AR systems are used, then visual and auditory experiences are provided, but the systems fail to leverage available information and data effectively

Engineering Contradiction:
Improveinformation leverageVSAvoiddynamic adaptation
Core Design Contradiction:
Loss of informationVSAdaptability or versatility

Solution Approach 1:

The system implements monitoring mechanisms that continuously track user actions, content, and context within the virtual environment. This feedback loop enables the system to dynamically adapt and reconfigure the virtual space based on observed user behavior and interactions, transforming static VR/AR systems into responsive environments that leverage available information effectively

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent transforms conventional static VR and AR systems into dynamic environments where the virtual space automatically reconfigures itself. The system dynamically creates and modifies virtual spaces based on user activity, binding users and resources in real-time without requiring manual intervention, thereby improving information leverage and adaptability

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If preprogrammed responses are used in virtual worlds, then user control is maintained, but the systems lack dynamic adaptation to user interactions

Engineering Contradiction:
Improveuser controlVSAvoiddynamic adaptation
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system enables the virtual environment to serve itself by automatically monitoring user actions and dynamically reconfiguring the virtual space without requiring user intervention. The monitoring mechanisms and dynamic creation capabilities allow the system to adapt autonomously while maintaining ease of operation, as users simply interact naturally without needing to control or configure the adaptation process

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If traditional AR systems with translucent goggles are used, then real world vision is combined with virtual images, but the systems fall short in leveraging available information and data

Engineering Contradiction:
Improvereal-world integrationVSAvoiddata leverage
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system implements comprehensive monitoring mechanisms that track user actions, content, and context within the augmented reality environment. This feedback enables the system to dynamically adapt and leverage available information and data, transforming traditional AR systems that merely overlay images into intelligent environments that actively utilize and respond to available information

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9430860B2Reactive virtual environment
Publication Date: 2016.08.30 CISCO TECHNOLOGY INC
  • US9430860B2 patent drawing
  • US9430860B2 patent drawing
  • US9430860B2 patent drawing

AI summary

A system (and corresponding method) is provided that enables virtual spaces to be created based upon user activity and populated with users associated with, interested in or active within the same areas as the user, thus facilitating serendipitous interactions and exchange of knowledge. The system dynamically binds user representations (e.g., avatars, links) into a virtual space that is associated with an activity or topic. Essentially, the system is capable of dynamically gathering or generating representations of users associated with a workflow or tasks within an activity, project or topic thereby enhancing collaboration between users with regard to communications as well as generation and sharing of data.