Dynamic Virtual Graffiti in Augmented Reality
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Solution Overview
Problem
Current messaging systems in mobile virtual and augmented reality lack the capability to enhance user experience beyond simple text, images, and video, failing to provide dynamic and personalized content based on user preferences.
Innovation Solution
A method and apparatus for creating and displaying 'virtual graffiti' within an augmented reality system, where users can assign messages to specific locations or objects, and these messages are dynamically modified based on individual user preferences, allowing for personalized and context-aware interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If virtual graffiti is made dynamic and personalized based on user preferences, then user experience is enhanced, but system complexity increases
Solution Approach 1:
User preference profiles are created and stored in advance in the system database. When virtual graffiti is displayed, the system retrieves pre-stored preference data and applies it automatically, avoiding complex real-time analysis and reducing computational complexity during the display operation.
Solution Approach 2:
A profile manager component acts as an intermediary between the virtual graffiti system and user preference data. This mediator handles the complexity of preference matching and customization logic, isolating it from the core graffiti display functionality and making the system more manageable.
2Adaptability or versatility
If virtual graffiti is embedded in real-world view through augmented reality, then user experience is enhanced, but processing requirements increase
Solution Approach 1:
The system creates simplified 2D representations of virtual graffiti that are overlaid on the real-world view captured by the device camera. Instead of rendering complex 3D virtual environments, the system uses flat image overlays that consume significantly less processing energy while maintaining the augmented reality effect.
Data Source
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AI summary
A user can create "virtual graffiti" (203)" that will be left for a particular device to view as part of an augmented reality scene. The virtual graffiti will be assigned to a particular physical location or a part of an object that can be mobile. The virtual graffiti is then uploaded to a network server (101), along with the location and individuals who are able to view the graffiti as part of an augmented reality scene. When a device that is allowed to view the graffiti is near the location, the graffiti will be downloaded to the device and displayed as part of an augmented reality scene. To further enhance the user experience, the virtual graffiti can be dynamic, changing based on user's preferences.