Dynamic Virtual Graffiti in Augmented Reality

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Solution Overview

Problem

Current messaging systems in mobile virtual and augmented reality lack the capability to enhance user experience beyond simple text, images, and video, failing to provide dynamic and personalized content based on user preferences.

Innovation Solution

A method and apparatus for creating and displaying 'virtual graffiti' within an augmented reality system, where users can assign messages to specific locations or objects, and these messages are dynamically modified based on individual user preferences, allowing for personalized and context-aware interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual graffiti is made dynamic and personalized based on user preferences, then user experience is enhanced, but system complexity increases

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

User preference profiles are created and stored in advance in the system database. When virtual graffiti is displayed, the system retrieves pre-stored preference data and applies it automatically, avoiding complex real-time analysis and reducing computational complexity during the display operation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

A profile manager component acts as an intermediary between the virtual graffiti system and user preference data. This mediator handles the complexity of preference matching and customization logic, isolating it from the core graffiti display functionality and making the system more manageable.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If virtual graffiti is embedded in real-world view through augmented reality, then user experience is enhanced, but processing requirements increase

Engineering Contradiction:
Improveimmersive capabilityVSAvoidprocessing energy
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system creates simplified 2D representations of virtual graffiti that are overlaid on the real-world view captured by the device camera. Instead of rendering complex 3D virtual environments, the system uses flat image overlays that consume significantly less processing energy while maintaining the augmented reality effect.

Inventive Principle:
Principle #26Copying

Data Source

PatentEP3702914B1Mobile virtual and augmented reality system
Publication Date: 2024.05.01 GOOGLE TECHNOLOGY HOLDINGS LLC
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AI summary

A user can create "virtual graffiti" (203)" that will be left for a particular device to view as part of an augmented reality scene. The virtual graffiti will be assigned to a particular physical location or a part of an object that can be mobile. The virtual graffiti is then uploaded to a network server (101), along with the location and individuals who are able to view the graffiti as part of an augmented reality scene. When a device that is allowed to view the graffiti is near the location, the graffiti will be downloaded to the device and displayed as part of an augmented reality scene. To further enhance the user experience, the virtual graffiti can be dynamic, changing based on user's preferences.