Dynamic Virtual Item Provision Rules for Game Purchase Incentives
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Solution Overview
Problem
Existing game systems do not effectively encourage or restrain user purchases of paid items by associating them with bonuses, leading to potential excessive payment issues.
Innovation Solution
An information processing system that provides virtual items based on user purchases, adjusting the provision rules for free virtual items based on purchase information, such as type, amount, frequency, and timing, to encourage or restrain purchasing behavior.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Quantity of substance
If a system provides paid virtual items to users, then the provider can generate revenue, but users may be discouraged from purchasing due to excessive payment requirements
Solution Approach 1:
The patent implements dynamic adjustment of free virtual item provision rules based on purchase behavior. The system automatically modifies the quantity and type of free virtual items provided according to real-time purchase data, creating a flexible incentive mechanism that adapts to user actions and encourages continued purchasing
Solution Approach 2:
The system establishes a feedback loop where purchase information is continuously monitored and used to adjust the provision rules for free virtual items. This creates a responsive mechanism where users receive immediate feedback in the form of adjusted free item provisions based on their purchase behavior, reinforcing purchasing motivation
2Ease of operation
If a system provides free virtual items to users, then user engagement increases, but the system cannot effectively encourage or restrain purchases of paid items
Solution Approach 1:
The patent changes key parameters of the virtual item provision system by introducing purchase-based modification rules. The quantity, type, and distribution timing of free virtual items are dynamically adjusted based on purchase information, transforming a static provision system into an adaptive incentive mechanism that directly influences purchase behavior
3Productivity
If the system changes provision rules frequently based on purchase behavior, then purchase encouragement effectiveness increases, but system complexity increases
Solution Approach 1:
The system implements self-service automation where the provision rules automatically adjust based on purchase information without requiring manual intervention. The computer system autonomously monitors purchase behavior and modifies free virtual item provisions according to pre-established rules, reducing operational complexity while maintaining high effectiveness
Data Source
AI summary
A first virtual item is provided to a user in response to purchase made by the user. A second virtual item is provided to the user free of charge according to a certain provision rule. The provision rule is changed according to purchase information related to the first virtual item.


