Dynamic Virtual Prop Interaction in Augmented Reality Scenes

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Solution Overview

Problem

Existing multimedia applications have a limited interactive mode for virtual props, which fails to meet user requests for more engaging experiences.

Innovation Solution

A method and apparatus for displaying an object that involves presenting a real scene image, determining three-dimensional spatial information, configuring motion trajectory parameters for a target object, and generating the object's movement within the real scene interface, along with playing preset animations in response to user controls.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual props are superimposed and rendered on images and videos to achieve beautification effects, then the beautification function is realized, but the interactive mode remains single and cannot meet user requests

Engineering Contradiction:
Improveinteractive modeVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies the Dynamics principle by transforming static virtual props into dynamic objects with motion trajectory parameters. The virtual props can now move along configured trajectories, change states, and interact with users through animations, converting a static beautification system into a dynamic interactive game system.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces a new dimension of interaction by adding motion trajectory parameters and temporal dimensions to virtual props. Instead of only spatial positioning, the system now incorporates time-based movement, state transitions, and interactive animations, expanding the interaction space from 2D overlay to 4D (x, y, z, time) experience.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If motion trajectory parameters are configured and target objects move in the real scene, then interactivity is enhanced, but the system complexity increases

Engineering Contradiction:
Improveinteractive capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies Preliminary action by pre-configuring motion trajectory parameters for virtual props before runtime interaction. The system prepares motion paths, animation sequences, and state transition rules in advance, allowing complex interactive behaviors to be executed efficiently during user interaction without real-time computation overhead.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent uses Copying by creating virtual copies of props with embedded motion trajectory data and animation scripts. These virtual props are instances that can be replicated and distributed throughout the real scene, each carrying pre-defined interactive behaviors, reducing the need for complex real-time generation logic.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12243143B2Method, apparatus, electronic device and storage medium for displaying a movement and a preset animation of a target object
Publication Date: 2025.03.04 BEIJING ZITIAO NETWORK TECH CO LTD
  • US12243143B2 patent drawing
  • US12243143B2 patent drawing
  • US12243143B2 patent drawing

AI summary

Embodiments of the disclosure discloses a method, apparatus, electronic device and storage medium for displaying an object. The method includes: presenting a real scene image on a first interface, and determining three-dimensional spatial information of a real scene based on the real scene image; collected configuring motion trajectory parameters of a target object based on the three-dimensional spatial information of the real scene, and generating the target object moving in the real scene on the first interface based on the motion trajectory parameters; and in response to determining that a first control in the first interface aims at the target object, playing a preset animation of the target object.