Dynamic Virtual Reward Adjustment for Game Offer Walls

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Solution Overview

Problem

Conventional online game offer walls present fixed virtual rewards to users, leading to inefficiencies in encouraging offer acceptance and achieving revenue goals, as the rewards do not dynamically adjust based on user behavior or revenue performance.

Innovation Solution

A system that includes modules for revenue tracking, goal setting, and reward adjustment, allowing virtual currency rewards to be dynamically adjusted based on revenue performance, ensuring alignment with revenue goals and maximizing user engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If fixed virtual rewards are presented to users in offer walls, then the offer structure is simple and easy to manage, but user engagement decreases and revenue goals cannot be optimized

Engineering Contradiction:
Improvereward adjustment capabilityVSAvoidoffer management system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic reward adjustment by allowing virtual reward amounts to change automatically based on real-time revenue tracking and goal comparison. The system transitions from static fixed rewards to dynamic variable rewards that adapt to performance metrics, enabling the offer wall to respond to changing conditions without manual intervention.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system establishes a feedback loop where revenue from offer acceptances is continuously tracked, compared against revenue goals, and used to adjust future reward presentations. This closed-loop feedback mechanism enables automatic optimization of rewards based on actual performance data, resolving the contradiction between adaptability and complexity.

Inventive Principle:
Principle #23Feedback

2Productivity

If high virtual rewards are offered to encourage offer acceptance, then user engagement increases, but revenue goals may be exceeded

Engineering Contradiction:
Improveoffer acceptance rateVSAvoidrevenue overage
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The system uses real-time feedback from revenue tracking to dynamically adjust reward levels. When revenue goals are approaching or exceeded, the system automatically reduces virtual rewards to prevent overage while maintaining sufficient incentives for acceptance. This feedback-driven adjustment resolves the contradiction between maximizing acceptance rates and controlling revenue expenditure.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent changes the parameter of virtual reward amounts dynamically based on revenue performance. Instead of using fixed high rewards that guarantee overage, the system adjusts reward parameters in real-time based on current revenue status, enabling flexible control over the trade-off between acceptance rates and revenue goals.

Inventive Principle:
Principle #35Parameter changes

3Loss of energy

If low virtual rewards are presented to minimize cost to the game provider, then revenue control is improved, but offer acceptance rates decrease

Engineering Contradiction:
Improverevenue expenditureVSAvoidoffer acceptance rate
Core Design Contradiction:
Loss of energyVSProductivity

Solution Approach 1:

The system transitions from static low rewards to dynamic rewards that adjust based on revenue performance. When revenue goals are not yet met, the system automatically increases virtual rewards to stimulate acceptance rates, while maintaining control when goals are approached. This dynamic adjustment resolves the contradiction between cost control and acceptance optimization.

Inventive Principle:
Principle #15Dynamics

4Ease of operation

If conventional fixed offer walls are used, then the system is simple to operate, but there is no way to determine if users would accept offers for lower virtual rewards

Engineering Contradiction:
Improveoffer wall managementVSAvoiduser preference data
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system captures valuable information about user responses to dynamically adjusted rewards, creating a feedback mechanism that reveals user preferences and acceptance thresholds. This information is automatically collected and used to inform future reward presentations, transforming the system from simple but blind operation to intelligent operation with user insight.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system enables automatic optimization of reward presentations without requiring manual analysis of user preferences. The automated feedback loop and dynamic adjustment mechanism allow the system to self-optimize based on observed user behavior, reducing operational complexity while gaining valuable user preference information.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10286298B1Dynamically adjusting virtual rewards presented in offers
Publication Date: 2019.05.14 ELECTRONIC ARTS INC
  • US10286298B1 patent drawing
  • US10286298B1 patent drawing
  • US10286298B1 patent drawing

AI summary

This disclosure relates to presenting offers for in-game virtual rewards to users. In implementations, revenue information may be determined that represents revenue to be remitted to a virtual space provider based on acceptance of the offers by the users, a revenue goal may be determined, and rewards of virtual currency associated with presented offers may be determined, such that a first reward of virtual currency is adjusted based on a comparison of the revenue information with the revenue goal.