Dynamic Virtual Scratch Card System Using Pre-Recorded Video Clips

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Solution Overview

Problem

Conventional wager-based scratch games lack excitement due to static game parameters, limiting player engagement and participation.

Innovation Solution

A dynamic virtual scratch card system that uses pre-recorded video clips to reveal game outcomes, allowing for dynamic and interactive gameplay by randomly determining positions on a virtual scratch card grid and associating each position with corresponding video clips, enhancing the gaming experience through dynamic features.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If pre-recorded video clips are used to replace static game parameters, then player engagement and excitement are improved, but device complexity and memory requirements increase

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system divides the game content into discrete video clip segments stored in a database, each representing a specific game outcome. These segmented video clips are selectively retrieved and displayed based on game results, allowing dynamic content delivery without requiring the entire system to be complex. The segmentation enables efficient storage and retrieval of video content.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Video clips are pre-recorded and stored in a database before gameplay. The system performs preliminary actions by preparing multiple video segments in advance, each corresponding to different game outcomes. During gameplay, the system simply retrieves the appropriate pre-prepared video clip based on the random determination, avoiding the need for real-time video generation or complex processing during the game itself.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If video clips are stored and retrieved based on winning positions, then dynamic game outcomes are achieved, but processing time and memory usage increase

Engineering Contradiction:
Improvedynamic game outcomesVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary action by pre-recording and storing multiple video clips in a database before gameplay begins. Each video clip is prepared in advance and tagged with metadata indicating its associated game outcome. During gameplay, the system performs a simple database query to retrieve the appropriate pre-prepared video clip, significantly reducing processing time compared to generating or processing video in real-time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Instead of creating or processing unique video content during gameplay, the system uses copies of pre-recorded video clips stored in the database. The same video clip can be retrieved and displayed multiple times for different players or different game instances, eliminating the need for repeated processing and reducing both time and computational resource requirements.

Inventive Principle:
Principle #26Copying

3Device complexity

If conventional static scratch card parameters are used, then system complexity is reduced, but player excitement and engagement decrease

Engineering Contradiction:
Improvesystem complexityVSAvoidplayer engagement
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system transitions from static game parameters to dynamic video content by implementing a randomized selection process that determines winning positions before gameplay. This dynamic element is achieved through a relatively simple mechanism: the system randomly determines which positions on the scratch card will be winning positions, then retrieves corresponding video clips to display at those positions. This adds excitement and variability without requiring complex real-time processing.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system introduces an intermediary database that stores pre-recorded video clips between the simple random determination logic and the final display output. This intermediary layer allows the system to maintain simple game logic while delivering rich, dynamic video content. The database acts as a buffer that decouples the simplicity of the random selection process from the complexity of video content delivery.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10713901B2Dynamic virtual scratch card gaming system
Publication Date: 2020.07.14 HIGHLIGHT GAMES LIMTED
  • US10713901B2 patent drawing
  • US10713901B2 patent drawing
  • US10713901B2 patent drawing

AI summary

A system has a pre-recorded content database. Further, the system has a processor that generates a graphical user interface that renders a virtual scratch card game. The processor receives a participant user input corresponding to one of the plurality of selection indicia. Further, the processor randomly determines a plurality of events in a plurality of pre-recorded video clips. The processor also associates a game image with each of the plurality of pre-recorded video clips in the interactive menu such that a rendering device renders a corresponding pre-recorded video clip from the plurality of pre-recorded video clips based on game imagery user input. The graphical user interface comprises a plurality of selection indicia associated with less than a totality of potential virtual sport-based game participants. Further, the graphical user interface comprises an interactive menu of game imagery.