Dynamic Virtual Universe Region Generation
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Solution Overview
Problem
Existing virtual universe systems lack the ability to dynamically generate virtual universe regions tailored to user specifications, limiting user satisfaction and revenue generation opportunities.
Innovation Solution
A method and apparatus for dynamically generating virtual universe regions based on user requests, using virtual universe region attribute data to identify and combine relevant objects, allowing users to customize and modify regions, and providing options to retain or discard created areas.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If virtual universe regions are pre-defined and static, then system complexity is reduced and easier to manage, but user satisfaction and customization capability deteriorate
Solution Approach 1:
The virtual universe region is segmented into multiple discrete objects that can be independently selected and combined. Each object represents a modular component that can be individually managed, allowing the system to build complex regions from simpler parts while maintaining organization and control.
Solution Approach 2:
The system transitions from static pre-defined regions to dynamic region generation where the configuration changes based on user input. The region structure becomes flexible and adaptable, allowing real-time modification and customization while the system manages the complexity through automated object selection and placement algorithms.
2Productivity
If dynamic region generation is implemented, then user satisfaction and revenue opportunities increase, but system complexity and computational resources increase
Solution Approach 1:
The system performs automated object identification and region assembly based on user-provided attributes, eliminating the need for manual region creation. The system serves itself by automatically selecting appropriate objects from the database and configuring them according to specified parameters, reducing operational complexity while enabling diverse region generation.
Solution Approach 2:
The system manages complexity by controlling region generation through parameter specification rather than structural complexity. Users define regions by specifying attributes and parameters (such as object types, quantities, and configurations), and the system translates these parameters into concrete region assemblies, simplifying the user interface while maintaining system capability.
3Ease of operation
If users can customize region attributes, then user engagement increases, but the complexity of region management and object selection increases
Solution Approach 1:
The system introduces an intermediary layer that translates user-friendly attribute specifications into complex object selection and configuration tasks. Users interact with high-level region attributes (such as theme, size, or functional requirements) rather than directly selecting individual objects, and the intermediary system handles the complexity of matching these attributes to appropriate virtual universe objects.
Solution Approach 2:
The system uses templates or predefined object configurations that can be copied and adapted based on user specifications. Instead of requiring users to build regions from scratch or navigate complex object libraries, the system provides reusable object sets and configurations that can be instantiated and modified, simplifying the creation process while maintaining customization capability.
Data Source
AI summary
In various embodiments, virtual universe regions are dynamically generated within a virtual universe based on user requests. Dynamic generation allows virtual universe users or “residents” to create virtual universe regions that are tailored to their desired specifications. Additionally, in some implementations, virtual universe users may have the option to instantly discard or retain a created region after evaluation based on whether the region meets the user's expectations. Furthermore, dynamic generation of regions may increase user satisfaction and provide additional means for revenue generation for the virtual universe administrator and for virtual universe businesses and entrepreneurs.


