Dynamic Virtual Universe Region Generation

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Solution Overview

Problem

Existing virtual universe systems lack the ability to dynamically generate virtual universe regions tailored to user specifications, limiting user satisfaction and revenue generation opportunities.

Innovation Solution

A method and apparatus for dynamically generating virtual universe regions based on user requests, using virtual universe region attribute data to identify and combine relevant objects, allowing users to customize and modify regions, and providing options to retain or discard created areas.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual universe regions are pre-defined and static, then system complexity is reduced and easier to manage, but user satisfaction and customization capability deteriorate

Engineering Contradiction:
Improveuser customization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The virtual universe region is segmented into multiple discrete objects that can be independently selected and combined. Each object represents a modular component that can be individually managed, allowing the system to build complex regions from simpler parts while maintaining organization and control.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from static pre-defined regions to dynamic region generation where the configuration changes based on user input. The region structure becomes flexible and adaptable, allowing real-time modification and customization while the system manages the complexity through automated object selection and placement algorithms.

Inventive Principle:
Principle #15Dynamics

2Productivity

If dynamic region generation is implemented, then user satisfaction and revenue opportunities increase, but system complexity and computational resources increase

Engineering Contradiction:
Improverevenue generation capabilityVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system performs automated object identification and region assembly based on user-provided attributes, eliminating the need for manual region creation. The system serves itself by automatically selecting appropriate objects from the database and configuring them according to specified parameters, reducing operational complexity while enabling diverse region generation.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system manages complexity by controlling region generation through parameter specification rather than structural complexity. Users define regions by specifying attributes and parameters (such as object types, quantities, and configurations), and the system translates these parameters into concrete region assemblies, simplifying the user interface while maintaining system capability.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If users can customize region attributes, then user engagement increases, but the complexity of region management and object selection increases

Engineering Contradiction:
Improveuser engagementVSAvoidobject selection complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system introduces an intermediary layer that translates user-friendly attribute specifications into complex object selection and configuration tasks. Users interact with high-level region attributes (such as theme, size, or functional requirements) rather than directly selecting individual objects, and the intermediary system handles the complexity of matching these attributes to appropriate virtual universe objects.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system uses templates or predefined object configurations that can be copied and adapted based on user specifications. Instead of requiring users to build regions from scratch or navigate complex object libraries, the system provides reusable object sets and configurations that can be instantiated and modified, simplifying the creation process while maintaining customization capability.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS8358302B2Dynamic creation of virtual regions
Publication Date: 2013.01.22 KYNDRYL INC
  • US8358302B2 patent drawing
  • US8358302B2 patent drawing
  • US8358302B2 patent drawing

AI summary

In various embodiments, virtual universe regions are dynamically generated within a virtual universe based on user requests. Dynamic generation allows virtual universe users or “residents” to create virtual universe regions that are tailored to their desired specifications. Additionally, in some implementations, virtual universe users may have the option to instantly discard or retain a created region after evaluation based on whether the region meets the user's expectations. Furthermore, dynamic generation of regions may increase user satisfaction and provide additional means for revenue generation for the virtual universe administrator and for virtual universe businesses and entrepreneurs.