Dynamic VR Content Generation from 2D Media

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Solution Overview

Problem

Current VR content creation requires advance planning and complex procedures to capture information for a 360-degree experience, limiting the ability to dynamically generate VR content from existing 2D and 3D content without preplanned VR information.

Innovation Solution

A system and method that identifies features in original non-VR content, retrieves stored information related to these features, and generates VR content using a content analyzer and characteristics database, incorporating additional images, audio, and text to create a 360-degree view.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If traditional VR content creation methods are used with dedicated 3D cameras and advance planning, then the quality and completeness of VR information is improved, but the complexity and cost of the creation process increases

Engineering Contradiction:
ImproveVR information completenessVSAvoidcreation process complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent creates virtual copies of objects from existing 2D images by generating 3D models that replicate the appearance and properties of original objects. This allows VR content to be generated from conventional 2D content without requiring specialized VR capture equipment, thus reducing device complexity while maintaining information quality.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system performs preliminary analysis of 2D content to identify objects and features before generating the VR experience. By pre-processing the source material to extract relevant information and create 3D models in advance, the system eliminates the need for complex real-time VR capture procedures during content creation.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If 3D content is created from a single angle using traditional methods, then the simplicity of the creation process is maintained, but the ability to provide multi-angle VR experience is limited

Engineering Contradiction:
Improvemulti-angle viewing capabilityVSAvoidcontent creation ease
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent transforms 2D images into 3D virtual models, adding a third dimension to the content. This dimensional transformation enables multi-angle viewing capabilities from single-angle source material, as the 3D models can be viewed from any perspective without requiring multiple physical camera angles.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The generated 3D virtual models serve multiple functions: they can be viewed from any angle, used in different VR scenarios, and combined with other content. This multi-functionality allows a single 2D source to create versatile VR content that adapts to various viewing requirements without additional creation effort.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If VR content is created dynamically from existing 2D content without preplanned VR information, then the flexibility and accessibility of content creation is improved, but the quality and detail of VR information may be reduced

Engineering Contradiction:
Improvecontent creation flexibilityVSAvoidVR information quality
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The system changes the parameters of the source 2D images by extracting multiple features and properties from each image, then uses these enhanced parameters to generate detailed 3D models. By analyzing and utilizing multiple parameters from the original content (colors, shapes, textures, relationships), the system maintains high VR information quality while working from conventional 2D sources.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent segments the 2D content into distinct objects and features, analyzing each element separately to extract maximum information. By breaking down the source material into component parts and creating individual 3D models for each segment, the system preserves detailed information while enabling flexible recombination in the VR environment.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10410364B2Apparatus and method for generating virtual reality content
Publication Date: 2019.09.10 NBCUNIVERSAL MEDIA LLC
  • US10410364B2 patent drawing
  • US10410364B2 patent drawing
  • US10410364B2 patent drawing

AI summary

A method for generating virtual reality (VR) content includes obtaining source information from original media content. retrieving characteristic information stored in a first memory based on the obtained source information wherein the retrieved characteristic information related to the original media content, generating the VR content by combining the retrieved characteristics information and the obtained source information, wherein at least one feature of the retrieved characteristic information is mapped to a corresponding at least one feature of the obtained source information, and outputting the generated VR content and the original media content to be reproduced to a viewer.