Dynamic VR Guardian Remapping for Overlapping Play Spaces
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Solution Overview
Problem
Existing VR applications face challenges in managing safe play areas for multiple users in a physical space, leading to potential collisions due to static and manually defined boundaries that can overlap, causing accidents and inefficiencies in space allocation.
Innovation Solution
Implementing a dynamic and automatic reconfiguration of XR safe areas using a virtual partition that adjusts in real-time based on the presence of other XR devices, ensuring fair and efficient space allocation without manual intervention.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If multiple users manually define their own safe areas during calibration periods, then each user can have a designated play space, but the safe areas may overlap causing collisions and false sense of security
Solution Approach 1:
The system continuously monitors the positions of multiple XR devices and dynamically adjusts safe area boundaries based on real-time feedback about device locations and orientations. This prevents overlapping safe areas and actual collisions between users.
Solution Approach 2:
The safe area boundaries are transformed from static manually-defined lines to dynamic virtual boundaries that automatically adapt and reconfigure based on the real-time positions and orientations of XR devices, ensuring safe areas never overlap.
2Adaptability or versatility
If users verbally communicate to coordinate their virtual boundaries, then they may reach agreement on space allocation, but the process is tedious and prone to error
Solution Approach 1:
The system performs automatic safe area reconfiguration without requiring user intervention. When a second XR device enters the physical space, the system autonomously detects the overlap and recalculates safe area boundaries, eliminating the need for tedious verbal coordination and manual redrawing.
Solution Approach 2:
The system proactively detects potential safe area overlaps before collisions can occur and preemptively reconfigures the boundaries. This prevents the need for reactive coordination and ensures safe areas are always properly configured.
3Productivity
If safe areas are fixed after manual definition, then users can remain immersed in VR sessions, but the boundaries cannot adapt when users leave or switch applications
Solution Approach 1:
Safe area boundaries are made dynamic and responsive to changes in the physical space environment. When XR devices are detected leaving or entering the space, or when application requirements change, the system automatically recalculates and reconfigures safe area boundaries to optimize space utilization.
Solution Approach 2:
The system continuously monitors the presence and status of XR devices and uses this feedback to dynamically adjust safe area configurations, ensuring optimal space allocation while maintaining user immersion during active sessions.
4Adaptability or versatility
If a second VR user initiates a session while the first user is active, then both users can share the physical space, but the first user must be interrupted and safe areas must be redefined
Solution Approach 1:
The system enables dynamic coexistence of multiple VR sessions by continuously monitoring device positions and automatically reconfiguring safe area boundaries in real-time. This allows multiple users to maintain uninterrupted VR sessions while sharing the same physical space without collisions.
Solution Approach 2:
The system uses real-time feedback from multiple XR devices to dynamically adjust safe area configurations, enabling seamless multi-user operation without requiring session interruptions or manual redefinition of boundaries.
Data Source
AI summary
If an overlap of two or more extended reality (XR) safe play areas, associated with active XR devices (e.g., VR devices) operating in a physical space is detected, then a combined safe area is determined based on the first and second safe areas, and a reconfigured first and second safe areas are generated for the XR devices. A virtual partition may demarcate the separation between the first and second safe areas. The virtual partition may include a buffer zone that separates the reconfigured first safe area from the reconfigured second safe area. An errant XR device may be guided back to its safe area. If a XR device is deactivated, the entire combined area may be allotted to the remaining XR device.


