Dynamic VR Navigation Mapping with Hybrid User and Drone Data

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Solution Overview

Problem

Current VR navigation systems lack dynamism and fail to adapt to changing VR spaces, hindering user collaboration and engagement due to the absence of collective navigational intelligence from user behavior.

Innovation Solution

Systems and methods that dynamically generate navigational cues and maps in VR spaces using crowdsourced user movement data, VR drone data, and wireframe/schematic data to create continuously updating guides and personalized routes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If pre-applied signposts or overhead maps are used for navigation, then users can receive basic directional guidance, but the navigation system lacks dynamism and cannot adapt to changing VR spaces

Engineering Contradiction:
Improveadaptability to changing VR spacesVSAvoidcollective navigational intelligence
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent transforms static navigation elements into dynamic systems that continuously update based on user behavior data. Maps and signposts are no longer fixed but evolve in real-time to reflect changing VR spaces, user preferences, and emergent routes, enabling the system to adapt to temporal changes in the virtual environment.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements feedback loops where user navigation behavior is continuously collected, analyzed, and fed back into the map generation process. This feedback mechanism allows the navigation system to learn from collective user intelligence and improve route suggestions, making the system progressively more adaptive to the evolving VR space.

Inventive Principle:
Principle #23Feedback

2Measurement precision

If traditional mapping solutions are used, then geographic and architectural constants can be readily measured, but VR spaces lack such constants due to their fluid and user-defined nature

Engineering Contradiction:
Improvespatial measurement capabilityVSAvoidapplicability to fluid VR spaces
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The patent changes the fundamental parameters used for mapping from fixed geographic coordinates to dynamic user-defined spatial relationships. Instead of relying on constant geographic references, the system uses relative positioning, user-generated landmarks, and behavioral data to create measurements that are meaningful in fluid VR environments where traditional constants do not exist.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If static navigation aids are deployed, then implementation is straightforward, but user engagement and collaboration are hindered due to lack of personalization

Engineering Contradiction:
Improveimplementation simplicityVSAvoidpersonalization capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent applies local quality by providing personalized navigation information tailored to each user's preferences, behavior patterns, and historical data. Instead of uniform static guidance for all users, the system generates customized routes and recommendations that adapt to individual needs while maintaining ease of use through automated personalization.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250252670A1Method for dynamic navigation mapping in virtual reality environments based on hybrid data integration
Publication Date: 2025.08.07 MITEL CORP
  • US20250252670A1 patent drawing
  • US20250252670A1 patent drawing
  • US20250252670A1 patent drawing

AI summary

A computerized system and method for mapping a virtual reality (“VR”) space includes: positioning one or more users into the VR space, wherein each user utilizes a user device to move from a first VR locale to a second VR locale within the VR space. The user's movement is communicated to a VR mapping engine in communication with a memory that can store one or more of (a) the identity of the VR user, (b) the date and time the VR user entered and exited the VR space, (c) the route taken by the VR user from the first VR locale to the second VR locale, and (d) VR constructs along the route taken by the user. The VR mapping engine generates a route between the first VR locale and second VR locale based on the user's route, and includes the VR constructs that the user encountered along the route. A wire frame processor receives instructions from the VR mapping engine to generate the route in VR and to make a map with the route accessible to other users that enter the VR space. VR drones may also be used to map the VR space.