Dynamic Wagering in Keno Games Based on Spot Selection

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Solution Overview

Problem

Existing Keno games do not automatically determine the wager amount based on the number of spots selected by the player, leading to a lack of excitement and lower win frequency, making the game less enjoyable for players.

Innovation Solution

A cost per pick based wagering scheme is implemented, where the gaming device automatically determines the wager amount based on the number of player selections, allowing for a one-to-one or one-to-many correspondence between selections and credits wagered, enabling players to select multiple spots with varying credit amounts, and awarding credits based on matches, which may be less than the wagered amount.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a fixed wager amount is used regardless of number of spots selected, then the game operation is simple, but player excitement and win frequency are reduced

Engineering Contradiction:
Improvewagering simplicityVSAvoidwin frequency
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The wager amount is dynamically adjusted based on the number of spots selected by the player. The system automatically calculates and applies different wager amounts according to the quantity of spots, transforming the static fixed wager into a dynamic variable wager that responds to player choices, thereby increasing win frequency while maintaining operational simplicity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The wager amount parameter is changed based on the number of spots selected. The system implements a wagering scheme where the wager amount varies as a function of the spot quantity, allowing the game to adapt the betting parameter automatically according to player selection, thus enhancing excitement and win frequency without complicating the operation.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If automatic wager determination based on spot quantity is implemented, then win frequency and player satisfaction increase, but device complexity increases

Engineering Contradiction:
Improvewin frequencyVSAvoidwagering system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system performs automatic wager determination based on the number of spots selected, eliminating the need for manual wager input by the player. The gaming device autonomously calculates and applies the appropriate wager amount according to pre-established rules linking spot quantity to wager size, thereby simplifying player interaction while implementing a sophisticated wagering structure.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The wagering system is designed to handle multiple spot quantities with a single automated mechanism. The same system component that tracks spot selection also automatically determines the corresponding wager amount, combining multiple functions (spot counting, wager calculation, and bet placement) into one integrated process, thus increasing win frequency without proportionally increasing device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS7837547B2Gaming device having a wagering game wherein a wager amount is automatically determined based on a quantity of player selections
Publication Date: 2010.11.23 INTERNATIONAL GAME TECHNOLOGY INC
  • US7837547B2 patent drawing
  • US7837547B2 patent drawing
  • US7837547B2 patent drawing

AI summary

A number matching game which can be employed in both a gaming device and in live gaming at a casino is disclosed. The player picks one or more number spots from a number pool. The gaming device or house draws randomly at least one number from the same pool. An award is provided to the player based on an amount of matches between the player selected number(s) (the spots) and the game drawn number(s). In one embodiment, the amount of the player's wager is a function of the number of spots the player selects. For example, an additional credit may be automatically wagered for each spot selected over a predefined threshold. In addition, the award provided to the player may be less than the amount wagered.