Dynamic Wallpaper 3D Particle Rendering via Touch Interaction
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Solution Overview
Problem
Existing dynamic wallpapers lack interactive and immersive 3D depth motion effects, limiting user engagement and visual appeal compared to static wallpapers.
Innovation Solution
A method and apparatus for generating dynamic wallpapers that utilize 3D transformation and visual effect control parameters to render interactive 3D particles, updating these parameters based on user touch actions such as sliding and tapping to change the background and particle motion, creating an immersive 3D depth motion experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If a static wallpaper is used, then the system is simple and easy to implement, but the visual appeal and user engagement are limited
Solution Approach 1:
The patent applies dynamics by transforming the static wallpaper into a dynamic system where particles continuously generate and move according to 3D transformation parameters. The wallpaper evolves from a fixed image to an interactive particle system that responds to user touch actions, maintaining simplicity in implementation while dramatically improving visual appeal and adaptability.
2Adaptability or versatility
If a dynamic wallpaper with 3D transformation is implemented, then the visual effect and interactivity are improved, but the device complexity increases
Solution Approach 1:
The patent segments the complex 3D transformation system into distinct parameter groups: 3D transformation parameters (model transformation, view transformation, projection transformation, viewport transformation) and basic visual effect control parameters (particle attributes, depth areas). This segmentation allows the complex interactive effect to be managed through modular parameter updates rather than complex computational graphs, reducing perceived system complexity while maintaining high interactivity.
Solution Approach 2:
The patent achieves dynamic effects by changing parameters rather than complex computations. Instead of rendering completely different images, the system updates transformation parameters and particle attributes to create the illusion of 3D motion and interaction. This parameter-based approach simplifies the underlying system while producing impressive visual effects.
3Adaptability or versatility
If particles are rendered with 3D depth motion, then the immersive effect is enhanced, but the rendering complexity and processing requirements increase
Solution Approach 1:
The patent implements periodic action through the continuous generation, movement, and disappearance of particles in cycles. Particles are emitted, move through 3D space according to transformation parameters, and disappear after traversing the depth area, then restart the cycle. This periodic particle system creates immersive 3D depth motion effects while maintaining relatively simple rendering logic compared to complex simulation systems.
Data Source
AI summary
The present disclosure discloses a method and apparatus for generating a dynamic wallpaper, including: a basic visual effect control parameter is initialized and a 3D transformation parameter is set; a background and particles are rendered based on the 3D transformation parameter and the basic visual effect control parameter to generate a dynamic wallpaper; the 3D transformation parameter and the basic visual effect control parameter are updated based on a touch mode and a touch position upon detection of a user's touch action on a screen; and the background and the particles in the dynamic wallpaper are re-rendered based on the updated 3D transformation parameter and basic visual effect control parameter.


