Dynamic Wallpaper Mode Switching for E-Sports Power Management
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Solution Overview
Problem
Mobile phones designed for e-sports face a trade-off between high computing performance for gaming and power consumption, leading to shorter standby times, necessitating modes that balance resource usage and user experience.
Innovation Solution
An electronic device with a touch screen and processor that dynamically switches between different wallpaper modes based on the lock screen and performance states, enhancing user immersion by adjusting visual effects and resource allocation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If high computing performance is provided for gaming, then gaming experience is improved, but power consumption increases and standby time decreases
Solution Approach 1:
The system dynamically adjusts computing performance based on operational context. When a game application is detected, the processor transitions to a first computing performance state (high performance). When no game is active, it switches to a second computing performance state (low power consumption). This dynamic adaptation resolves the contradiction by providing high performance only when needed for gaming while conserving energy during standby or non-gaming operations.
2Productivity
If high computing performance is maintained continuously, then gaming experience is improved, but standby time is reduced
Solution Approach 1:
The system implements periodic state transitions between high-performance and low-power modes based on application detection. The processor monitors for game applications and periodically switches performance states accordingly. This periodic action ensures high gaming performance when games are played while extending standby time during non-gaming periods, resolving the time-duration contradiction.
3Ease of operation
If dynamic wallpaper modes are implemented to enhance user immersion, then visual experience is improved, but computing resource consumption increases
Solution Approach 1:
The system applies different wallpaper characteristics to different performance states. In the first computing performance state (high performance), a first type of dynamic wallpaper with higher visual effects and resource consumption is displayed to enhance immersion. In the second computing performance state (low power), a second type of dynamic wallpaper with lower visual effects and reduced resource consumption is displayed. This local differentiation of wallpaper quality according to operational context resolves the contradiction between user immersion and resource consumption.
Data Source
AI summary
An electronic device with a dynamic wallpaper is provided. The electronic device includes a touch screen and a processor. The processor is coupled to the touch screen. The processor displays a first dynamic wallpaper mode by the touch screen when determining that the electronic device is in a non-lock screen mode.


