Dynamic Wheel Award Progression for Multi-Spin Game Engagement
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Solution Overview
Problem
Existing electronic gaming machines lack a dynamic wheel feature that enhances player anticipation and potential rewards beyond the initial spin outcome, limiting the excitement and engagement in electronic games.
Innovation Solution
Implementing a dynamic wheel feature in electronic gaming devices that includes a weighted table and random number generator to activate, spin, and enhance wheel sections based on generated random numbers, allowing for higher award potential after an initial spin.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a traditional static wheel is used in electronic gaming machines, then the game structure is simple and easy to understand, but player anticipation and potential rewards are limited
Solution Approach 1:
The wheel transitions from a static display to a dynamic feature where sections are actively removed based on spin outcomes. The wheel sections are dynamically adjusted between games, changing from a fixed structure to an adaptive one that responds to player actions and outcomes, thereby increasing anticipation and engagement without requiring complex mechanical changes
Solution Approach 2:
The wheel is divided into multiple removable sections, each representing a potential award. By segmenting the wheel and selectively removing sections after spins, the game creates a dynamic structure that evolves during play, allowing for enhanced player engagement while maintaining a relatively simple overall wheel mechanism
2Duration of action of moving object
If only a single spin is offered, then the game is quick and efficient, but player engagement and excitement are reduced
Solution Approach 1:
The wheel spinning action is repeated across multiple games rather than being a single event. After each spin, sections are removed and the wheel is spun again in subsequent games, creating a periodic action that extends player engagement over time while maintaining efficient game pacing through automatic section removal
Solution Approach 2:
Wheel sections are removed in advance before subsequent spins occur. This preliminary action of removing losing sections beforehand ensures that future spins can only result in higher awards, extending engagement and excitement while keeping each individual spin quick and efficient
3Adaptability or versatility
If fixed award values are used in wheel sections, then the game is simple to program and operate, but player anticipation and excitement are limited
Solution Approach 1:
The award values in wheel sections are changed dynamically as sections are removed based on spin outcomes. The weighted table parameters are adjusted between games to reflect remaining sections, creating adaptability and player anticipation while using a relatively simple weighted random selection system already common in electronic gaming machines
Data Source
AI summary
An electronic gaming device includes a display device configured to display an electronic game that includes a dynamic wheel feature, a storage device storing a weighted table for the dynamic wheel feature, a processor programmed to: activate the dynamic wheel feature including displaying a wheel where each wheel section identifies an award; display an initial spin of the wheel; provide an initial award value by identifying a first entry in the weighted table indicating an initial award value; remove wheel sections from the displayed wheel that have award values that are less than or equal to the initial award value; perform a second spin of the wheel; and provide a second award value by identifying a second entry in the weighted table based on the third random number and which has an associated award value that is greater than the initial award value.


