Dynamic Home Screen Widget Power Management

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Solution Overview

Problem

Electronic devices face challenges in efficiently managing power consumption for dynamic application content display, leading to increased battery drain and reduced user experience, as existing systems lack effective methods to optimize power usage based on user behavior and application requirements.

Innovation Solution

The implementation of a power-aware system that generates visual arrangements of graphical elements on electronic devices based on user power consumption, categorizing applications and processes to prioritize low-power consumption options, and dynamically adjusting display settings and application usage to minimize power expenditure.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If dynamic application content is displayed continuously on the home screen, then user experience is improved, but power consumption increases

Engineering Contradiction:
Improveuser experienceVSAvoidpower consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system dynamically adjusts the display of graphical elements based on user behavior patterns and power consumption categories. It transitions between different display states (fully displayed, partially displayed, not displayed) depending on user interaction frequency and power consumption characteristics, making the display system adaptive rather than static

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes display parameters (visibility, update frequency) based on power consumption categories and user behavior. Applications are classified into power consumption categories, and display parameters are adjusted accordingly - high power consumption applications may be displayed less frequently or only when relevant, while low power consumption applications can be displayed more continuously

Inventive Principle:
Principle #35Parameter changes

2Loss of information

If applications are launched and navigated to access information, then complete information access is enabled, but time consumption increases

Engineering Contradiction:
Improveinformation accessVSAvoidtime consumption
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-loading and displaying graphical elements of applications on the home screen based on user behavior patterns. Frequently accessed applications or those with relevant content are displayed in advance, so users can access information immediately without launching the full application

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system segments application content into graphical elements that can be displayed independently on the home screen. Instead of requiring users to launch entire applications, only relevant graphical elements are displayed, allowing users to access specific information quickly while the rest of the application remains in the background

Inventive Principle:
Principle #1Segmentation

3Loss of time

If miniaturized user interface is used for information display, then quick information access is improved, but information completeness deteriorates

Engineering Contradiction:
Improveinformation access speedVSAvoidinformation completeness
Core Design Contradiction:
Loss of timeVSLoss of information

Solution Approach 1:

The system transitions from a two-dimensional home screen display to a three-dimensional interaction model. Graphical elements on the home screen serve as entry points that can expand into full application interfaces, allowing users to quickly access summaries on the home screen and then dive into complete information when needed by interacting with specific elements

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS11886270B2Power-efficient dynamic application content display for electronic devices
Publication Date: 2024.01.30 APPLE INC
  • US11886270B2 patent drawing
  • US11886270B2 patent drawing
  • US11886270B2 patent drawing

AI summary

Aspects of the subject technology relate to power consuming processes of electronic devices. For example, an electronic device may create, initiate, and/or modify a power consuming process of the electronic device, based in part on user power consumption information that indicates a typical amount of power consumed by a user of the electronic device. The electronic device may recommend increases in power consumption for low power consumption users and/or decreases in power consumption for high power consumption users. A power consumption process may include a visual arrangement of graphical elements that each display periodically, occasionally, and/or continuously updated information from the application, when a full user interface of the application is not displayed.