Dynamic Winning Combination Adjustment in Video Gaming Systems

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Solution Overview

Problem

Existing gaming systems do not effectively offer a mechanism for engaging users in a second round of a game while maintaining game balance and player interest, as they lack dynamic adjustment of payout values and game conditions based on previous rounds.

Innovation Solution

The system generates a pseudo-random set of possible winning combinations of symbols for each round, allowing users to initiate a second round by removing the lowest payout value combinations, thereby adjusting the game conditions and maintaining engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a second round of the game is offered with the same set of possible winning combinations, then user engagement is improved, but the payout values become unbalanced and player interest decreases

Engineering Contradiction:
Improveuser engagementVSAvoidgame balance
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system dynamically adjusts the set of possible winning combinations for the second round by removing at least one combination that did not result in a win during the first round. This dynamic modification maintains game balance while allowing users to continue playing, resolving the contradiction between user engagement and game balance.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game modifies the parameters of possible winning combinations between rounds by eliminating certain combinations from the second round based on first round outcomes. This parameter change ensures that the game remains balanced across multiple rounds while sustaining player interest through continued playability.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If the same set of possible winning combinations is used across multiple rounds, then game simplicity is maintained, but user interest diminishes due to repetitive conditions

Engineering Contradiction:
Improvegame simplicityVSAvoiduser interest
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system introduces dynamic changes to the game conditions by modifying the set of possible winning combinations between rounds. This maintains simplicity in execution while enhancing user interest through varied game conditions, as the core matching mechanism remains the same but the available combinations change.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The set of possible winning combinations is segmented into different rounds, with certain combinations reserved for specific rounds based on performance in previous rounds. This segmentation allows the game to maintain simplicity in each individual round while providing variety across multiple rounds to sustain user interest.

Inventive Principle:
Principle #1Segmentation

3Productivity

If all possible winning combinations are available in every round, then maximum winning opportunities are provided, but the game loses strategic depth and replayability

Engineering Contradiction:
Improvewinning opportunitiesVSAvoidreplayability
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system dynamically controls the availability of winning opportunities by selectively removing combinations that did not produce wins in previous rounds. This creates strategic depth where users must adapt to changing conditions across rounds, enhancing replayability while still providing winning opportunities through the remaining combinations.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game implements feedback mechanisms where the outcomes of previous rounds directly influence the available combinations in subsequent rounds. Combinations that did not result in wins are removed from future rounds, creating a feedback loop that adds strategic depth and replayability while maintaining winning opportunities through the adaptive selection process.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10424163B2Video gaming wager systems and methods
Publication Date: 2019.09.24 BOARD OF RGT NEVADA SYST OF HIGHER EDUCATION ON BEHALF OF THE UNIV OF NEVADA RENO
  • US10424163B2 patent drawing
  • US10424163B2 patent drawing
  • US10424163B2 patent drawing

AI summary

Methods, systems, and computer readable media are described herein for initiating a second round for a game. A round of the game can comprise: a) pseudo-randomly generating a set of game piece symbols, b) matching a game piece symbol to one or more symbols in the pseudo-random set of possible winning combinations of symbols, c) indicating to the user that the one or more symbols in the pseudo-random set of possible winning combinations of symbols have matched, and d) if all symbols in a possible winning combination of symbols are matched, awarding the user the corresponding payout value of the possible winning combination of symbols. A second round of the game can be offered; if accepted, at least one of the possible winning combinations of symbols with a lowest corresponding payout value that has not yet matched can be removed from the set of possible winning combinations of symbols.