Electronic Book Game Apparatus Interactive Event Integration
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Solution Overview
Problem
Conventional electronic book apparatuses fail to effectively display and enhance the content of books like comic books and novels, lacking features that provide additional funs beyond traditional paper books.
Innovation Solution
An electronic book game apparatus that stores book contents as data, includes identification data, event data, and displays event invitation icons, allowing players to select and execute text or game events associated with the content, enhancing the reading experience with interactive elements.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional electronic book apparatus displays only original book content, then reading simplicity is maintained, but user engagement and entertainment value are insufficient
Solution Approach 1:
The patent embeds event data files (text files and mini-game data files) within the book content data structure. Each book contains nested event resources that are initially hidden, allowing the system to maintain simple book display while providing access to additional interactive content when events are triggered.
Solution Approach 2:
Event data is pre-prepared and stored within the book content before the user reads. The system pre-loads event invitation icons and associated resources (text files, mini-game data) so that when a user encounters an event trigger point during reading, the interactive content is immediately available without requiring additional processing or external resources.
2Adaptability or versatility
If event invitation icons are displayed alongside book content, then interactive engagement is enhanced, but display clarity and reading focus may be compromised
Solution Approach 1:
Event invitation icons are displayed at specific local positions within the book content display area, rather than uniformly across the entire interface. The icons appear only at pages or sections where events are triggered, allowing users to maintain reading focus while having access to interactive elements at relevant locations.
Solution Approach 2:
The event invitation icon serves as an intermediary element between the book content and the interactive event. It visually indicates the presence of an event without directly presenting the full event content, allowing users to choose whether to engage while maintaining awareness of the original reading material.
3Quantity of substance
If multiple data files are integrated into book content, then content richness is improved, but data management complexity increases
Solution Approach 1:
The patent merges multiple data files (original book content, event invitation icons, text files, and mini-game data files) into a single integrated book content data structure. This unified structure allows the system to manage diverse content types through a single data pathway, reducing the complexity of managing separate file systems while maintaining content richness.
Solution Approach 2:
The book content data structure is designed to universally accommodate multiple types of content (original text, images, event icons, text files, mini-game data) through a single standardized format. This multi-functional data structure enables the system to handle diverse content types without requiring separate management mechanisms for each file type.
Data Source
AI summary
An electronic book apparatus displays an event invitation icon along with the contents of a book wherein the event invitation icon represents an event data that includes text files and/or game data files that relate to the contents of a specified part of the contents of the book. When a player selects the event invitation icon while reading the contents of the book, the apparatus presents the text as shown in the text files or executes a game from the game data files.


