Electronic-Field Communication Input Device for Gaming
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Solution Overview
Problem
Current gaming systems lack immersive and interactive visual and sonic enhancements that allow players to engage more dynamically with their environment without affecting the random outcome of wagering events.
Innovation Solution
An electronic gaming system with a visual display system and an electronic-field communication input device that responds to three-dimensional hand movements and velocity, providing varied visual and auditory feedback without altering the game's random outcome, incorporating RFID and NFC technologies for enhanced player interaction and security.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If electronic-field communication input device responds to hand movements in three dimensions and velocity, then player engagement and entertainment are enhanced, but device complexity increases
Solution Approach 1:
The electronic-field communication input device integrates multiple sensing capabilities (three-dimensional hand movement detection, velocity sensing, RFID reading, NFC communication) into a single multi-functional component. This allows the device to enhance player engagement through various interaction modes while avoiding the complexity of multiple separate input devices.
Solution Approach 2:
The electronic-field communication input device serves as an intermediary between the player's physical movements and the visual display system. It translates hand movements and gestures into control signals that modify display parameters (color schemes, sound quality, game speed, image positions) without requiring direct complex processing of each movement dimension.
2Adaptability or versatility
If visual display system varies in response to hand movements, then entertainment value increases, but measurement precision requirements increase
Solution Approach 1:
The system detects hand movements in three dimensions and velocity, which may be more precision than strictly necessary for basic control. This excessive measurement capability allows for richer interaction patterns and more nuanced entertainment enhancements while providing a buffer for handling measurement variations without compromising user experience.
Solution Approach 2:
The visual display system varies multiple parameters (color schemes, sound quality, game speed, image positions, orientation, size, theme) in response to hand movements. By distributing the entertainment enhancement across multiple display parameters rather than relying on single high-precision measurement, the system achieves high entertainment value while tolerating moderate measurement precision variations.
3Reliability
If RFID and NFC technologies are incorporated, then player identification and security are improved, but device complexity increases
Solution Approach 1:
The patent combines RFID and NFC technologies within the electronic-field communication input device, merging multiple identification and communication functions into a single integrated component. This approach improves security and player identification capabilities while avoiding the complexity of implementing separate RFID and NFC systems.
Solution Approach 2:
The electronic-field communication input device is designed as a multi-functional component that handles gesture detection, RFID card reading, NFC communication, and visual display control. By consolidating these functions into one universal device, the system achieves improved security and player identification without proportionally increasing overall device complexity.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enhances player engagement and entertainment through dynamic visual and auditory responses to hand movements, while maintaining the integrity of the game's randomness and incorporating secure RFID and NFC functionalities for player identification and transaction processing.
Implementation Method 1
an electronic-field (e-field) communication input device that is simultaneously responsive to a player's hand position, hand movements in three dimensions and with respect to velocity of hand movement
Data Source
AI summary
An electronic gaming system with a visual display system has a player input station for at least entering wagers on an underlying wagering event. The system includes a processor providing signal content to the visual display system. The player input station further has an electronic-field communication input device that is simultaneously responsive to a player's hand movements in three dimensions and with respect to velocity. A communication link exists from the electronic-field communication input device to the processor and then to the visual display system to provide image signals transmitted from the processor to the visual display system. The image signals are varied in response to sensed hand movements in at least one of the three dimensions and velocity, wherein the visual display system displays an image varied in response to sensed hand movements. The caused variations have no effect on a random outcome in the underlying wagering event.

