E-gaming seat

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Solution Overview

Problem

Existing e-gaming chairs lack ergonomic adjustments and stability, often being modified office chairs that do not allow players to maintain preferred sitting positions without exerting force, which can lead to discomfort during extended gaming sessions.

Innovation Solution

A shell-seat design with a pivotally connected seat and backrest that can be locked in various positions, featuring a pivoting mechanism allowing multiple adjustable angles independent of the swivel position, combined with elastic upholstery and stabilizing elements for enhanced ergonomics and comfort.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If office chairs are modified with special color schemes and technical equipment to create e-gaming chairs, then the visual appearance and gaming functionality are improved, but the seating ergonomics and ability to maintain preferred sitting positions remain poor

Engineering Contradiction:
Improveease of manufactureVSAvoidseating comfort
Core Design Contradiction:
Ease of manufactureVSEase of operation

Solution Approach 1:

The seat is divided into functionally independent components: a base structure, a backrest with pivot mechanism, and adjustable support elements. This segmentation allows each component to be optimized for its specific function - the backrest can pivot independently to maintain ergonomic alignment while the base provides stable support, resolving the contradiction between simple construction and seating comfort.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The backrest is designed with a pivot mechanism that allows it to dynamically adjust to different sitting positions. The backrest can rotate about a pivot axis to maintain a predetermined angle relative to the seat, enabling players to maintain comfortable positions during extended gaming sessions while keeping the overall structure relatively simple.

Inventive Principle:
Principle #15Dynamics

2Device complexity

If a backrest is made fixed relative to the seat to simplify structure, then manufacturing complexity is reduced, but the ability to accommodate different sitting postures and gaming styles is limited

Engineering Contradiction:
Improvestructural complexityVSAvoidsitting posture adaptability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The backrest incorporates a pivot mechanism that enables it to rotate relative to the seat about a pivot axis. This dynamic feature allows the backrest to adapt to different sitting postures (upright, reclined, forward-leaning) while maintaining a relatively simple mechanical structure consisting of a pivot axis, support arm, and spring element.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The backrest angle can be adjusted by changing the position of the pivot mechanism along the pivot axis. This parameter change allows the same structural design to accommodate multiple sitting postures and gaming styles without requiring complex mechanisms or multiple components.

Inventive Principle:
Principle #35Parameter changes

3Device complexity

If the backrest angle is fixed to simplify the pivoting mechanism, then device complexity is reduced, but the ability to provide ergonomic support for different gaming durations and intensities is compromised

Engineering Contradiction:
Improvepivoting mechanism complexityVSAvoidergonomic support reliability
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The pivoting mechanism includes a spring element that provides dynamic adjustment of the backrest angle. The spring can be compressed or extended to change the backrest angle relative to the seat, allowing ergonomic optimization for different gaming scenarios while keeping the mechanism simple and reliable.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The backrest angle is made variable through the spring mechanism, which can be easily compressed to adjust the angle. This simple parameter change enables ergonomic adaptation without adding significant mechanical complexity to the pivoting system.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentEP3613313B1E-gaming seat
Publication Date: 2022.03.23 RECARO GAMING GMBH & CO KG
  • EP3613313B1 patent drawingFigure 1~2
  • EP3613313B1 patent drawingFigure 3
  • EP3613313B1 patent drawingFigure 4~5

AI summary

The invention relates to an e-gaming seat (1). In order to provide a seating solution adapted to the field of e-gaming with comparatively little effort, an e-gaming seat is proposed with a seat part (2) and a backrest part (3), which together form a seat-backrest combination (4), and with a swivel mechanism (5), wherein the seat-backrest combination (4) is connected to the swivel mechanism (5) via its seat part (2), and wherein the swivel mechanism (5) can assume a plurality of swivel positions and the swivel mechanism (5) can be locked in each of these swivel positions.