Earpiece 3D Audio Spatial Rendering

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Solution Overview

Problem

Current gaming systems, such as Pokémon GO, lack enhanced audio experiences, failing to effectively integrate environmental sounds with game sounds to provide an immersive three-dimensional audio experience.

Innovation Solution

The use of wearable earpieces equipped with microphones and speakers that sense environmental audio and combine it with game sounds to create a composite audio signal, providing a three-dimensional audio experience by simulating sound sources in space based on user movement and location.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional mobile gaming systems are used, then the gaming experience is simple and easy to operate, but the audio experience is lacking and not immersive

Engineering Contradiction:
Improvegaming operation simplicityVSAvoidaudio experience quality
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent combines environmental audio captured by the earpiece microphone with synthesized game sounds to create a composite audio output. This merging of real-world and virtual audio sources provides an immersive 3D audio experience while maintaining the simplicity of mobile gaming operation

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The earpiece device performs multiple functions: capturing environmental audio, receiving game audio signals, synthesizing composite audio, and outputting 3D spatial audio. This multi-functionality enhances audio experience without requiring separate dedicated hardware systems

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If environmental audio is combined with game sounds to create 3D audio experience, then audio immersion is improved, but device complexity increases

Engineering Contradiction:
Improveaudio immersion qualityVSAvoidaudio processing system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The earpiece device autonomously captures environmental audio, processes it together with game audio signals, and generates the final composite output without requiring external audio equipment. The device serves itself by integrating all necessary audio processing functions within the earpiece unit

Inventive Principle:
Principle #25Self-service

3Measurement precision

If audio processing is enhanced with multiple microphones and inertial sensors, then spatial audio accuracy is improved, but energy consumption increases

Engineering Contradiction:
Improvespatial audio accuracyVSAvoidearpiece energy consumption
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The system uses inertial sensors to detect head movement and updates the spatial audio rendering periodically based on movement detection rather than continuously processing at maximum intensity. This periodic action maintains spatial audio accuracy while reducing overall energy consumption

Inventive Principle:
Principle #19Periodic action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution enhances the gaming experience by providing a more immersive and realistic audio environment, allowing users to perceive game sounds in relation to their physical location and movement, thereby increasing engagement and immersion.

Implementation Method 1

sensing environmental audio with at least one microphone of an earpiece

Methodology Applied
Scientific EffectSound wave detection: Sound

Implementation Method 2

transducing the composite audio signal at the earpiece

Methodology Applied
Scientific EffectElectroacoustic transduction: Sound

Data Source

PatentUS20250170485A1Gaming with earpiece 3D audio
Publication Date: 2025.05.29 BRAGI
  • US20250170485A1 patent drawing
  • US20250170485A1 patent drawing
  • US20250170485A1 patent drawing

AI summary

A method of providing an enhanced gaming experience includes steps of sensing environmental audio with at least one microphone of an earpiece, combining a game sound with the environmental audio to provide a composite audio signal, and transducing the composite audio signal at the earpiece. The game sound may be positioned within a three-dimensional audio environment. The composite audio signal may be transduced to provide a three-dimensional audio experience.