Externally Controlled Interface Event Tracking for Gaming Disputes
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Solution Overview
Problem
In the gaming industry, there is a need to resolve disputes related to game outcomes on electronic gaming machines, particularly due to malfunctions or misinterpretations, and to efficiently track events for regulatory compliance and player satisfaction.
Innovation Solution
A system and method for tracking events of an externally controlled interface (ECI) on gaming machines, which includes generating and logging events independently of game outcomes, storing information in non-volatile memory to regenerate graphical states, and using a remote host to control the ECI, allowing for secure and accurate tracking and dispute resolution.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If events of externally controlled interface are tracked independently of game outcomes, then dispute resolution capability is improved, but system complexity increases
Solution Approach 1:
The system separates event tracking for the externally controlled interface from game outcome tracking. Event logs for ECI are maintained independently in separate data structures and processed independently, allowing dispute resolution for interface events without requiring analysis of game outcome data. This segmentation reduces the complexity of the overall tracking system while improving reliability for specific dispute types.
Solution Approach 2:
The patent introduces an intermediary logging mechanism that captures ECI events independently of the game outcome determination system. This intermediary layer records interface events with timestamps and contextual information without requiring integration with the complex game outcome logic, thereby improving dispute resolution capability while maintaining manageable system complexity.
2Ease of operation
If graphical states are regenerated from stored information, then player satisfaction is improved, but processing time increases
Solution Approach 1:
The system performs preliminary actions by storing complete graphical state information in non-volatile memory during normal operation. When disputes occur or players request verification, the pre-stored state information can be rapidly retrieved and regenerated without requiring time-consuming recalculation, thus improving player satisfaction while minimizing processing time delays.
Solution Approach 2:
The patent creates copies of graphical state information and stores them separately from the active game state. These copied states can be regenerated and displayed without affecting the live game performance, allowing thorough verification and dispute resolution while maintaining fast processing for ongoing gameplay.
3Reliability
If remote host controls externally controlled interface, then security is improved, but communication overhead increases
Solution Approach 1:
The control logic for the externally controlled interface is extracted and relocated to a remote host system. This extraction improves security by isolating the critical control functions from the local gaming machine, preventing local tampering. The communication overhead is managed through structured event logging and standardized protocols that efficiently transmit only necessary control commands and event data between the remote host and the gaming interface.
Data Source
AI summary
A method for tracking an event of an externally controlled interface (ECI) is described. The method includes generating the externally controlled interface independent of an outcome of a wager-based game regulated by a regulatory authority, and logging the event of the externally controlled interface.


