Eclipse Cursor Depth Rendering for AR Visual Obstruction

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Solution Overview

Problem

Conventional cursors in virtual, augmented, and mixed reality environments often obstruct the user's view of objects and inadvertently draw attention away from the content by being rendered in front of or at the same depth as the objects, leading to a less immersive and distracting experience, especially in 3D environments where depth perception is critical.

Innovation Solution

The implementation of an 'eclipse cursor' that renders the cursor behind the object when it overlaps, and uses focus indicators like halos or glows to emphasize the object, allowing the cursor to be deemphasized and providing positional feedback through varying intensities and positions of focus indicators based on the cursor's proximity to objects, ensuring the user can accurately interact with objects without visual obstruction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the cursor is rendered in front of or at the same depth as objects, then the cursor is clearly visible and provides positional feedback, but the cursor obstructs the user's view of objects and draws attention away from the content

Engineering Contradiction:
Improvecursor visibility and positional feedbackVSAvoidvisual obstruction and distraction
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The patent applies depth dimensionality change by rendering the cursor behind objects when they overlap in 3D space. This spatial repositioning resolves the contradiction by maintaining cursor visibility through depth cues while eliminating visual obstruction, allowing users to perceive both the cursor position and the content underneath without distraction.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent employs focus indicators such as halos or glows that change intensity and position based on cursor proximity to objects. These visual effects provide clear positional feedback without requiring the cursor itself to be in the foreground, thus maintaining content visibility while enhancing operational guidance through dynamic visual feedback.

Inventive Principle:
Principle #32Color changes

2Object-affected harmful factors

If the cursor is rendered behind the object, then the user's view of the object is maintained, but the cursor's positional feedback becomes less obvious

Engineering Contradiction:
Improvevisual obstructionVSAvoidcursor positional feedback
Core Design Contradiction:
Object-affected harmful factorsVSEase of operation

Solution Approach 1:

The patent implements enhanced feedback mechanisms through focus indicators (halos, glows) that dynamically adjust their intensity and position based on the cursor's proximity to objects. This provides obvious positional feedback even when the cursor is rendered behind objects, resolving the contradiction by compensating for reduced direct cursor visibility with enhanced indirect visual signals.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent uses varying intensities and positions of focus indicators to communicate cursor proximity and selection state. These dynamic visual changes provide clear positional feedback without requiring the cursor to be visually prominent, thus maintaining unobstructed views while enhancing operational guidance through color and intensity variations.

Inventive Principle:
Principle #32Color changes

3Ease of operation

If focus indicators are used to emphasize objects, then user attention is directed to the content, but visual clutter increases in dense environments

Engineering Contradiction:
Improveuser attention directionVSAvoidvisual clutter
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies local quality by rendering focus indicators only in the immediate vicinity of the cursor and adjacent objects, rather than uniformly across the entire view. This localized application provides necessary attention direction at the interaction point while minimizing visual clutter in the broader environment, resolving the contradiction through spatially selective visual enhancement.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent employs partial action by applying focus indicators selectively based on cursor proximity thresholds and object importance. Rather than emphasizing all objects equally, the system applies visual enhancement only where needed for interaction guidance, reducing overall visual clutter while maintaining effective attention direction at critical interaction points.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11520477B2Augmented reality scrollbar
Publication Date: 2022.12.06 MAGIC LEAP INC
  • US11520477B2 patent drawing
  • US11520477B2 patent drawing
  • US11520477B2 patent drawing

AI summary

Systems and methods for displaying a group of virtual objects and a scrollbar in a virtual, augmented, or mixed reality environment are disclosed. The group of virtual objects can be scrolled, and a virtual control panel can be displayed indicating objects that are upcoming in the scroll. The scrollbar can provide real-time feedback that can give the user an indication of the point from which the scrolling started, the point at which the scrolling currently has reached, an amount of the group of virtual objects that are displayed to the user relative to the total amount of the group of virtual objects, or a relative position of the currently-viewable virtual objects relative to the entire group of virtual objects.