Input Device E-Commerce Button for Seamless Transactions

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Solution Overview

Problem

E-commerce transactions within applications such as videogames or media streaming platforms are often cumbersome and interruptive, disrupting the user's primary activity.

Innovation Solution

An input device with a dedicated e-commerce button allows users to conduct various e-commerce transactions, including purchasing, adding to a shopping cart, or gifting items, without interrupting gameplay or media consumption by detecting the button's actuation and performing the corresponding transaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional e-commerce purchasing process is used within applications, then billing and shipping information can be accurately collected, but the process becomes time-consuming and interrupts the user's primary activity

Engineering Contradiction:
Improveaccuracy of billing and shipping information collectionVSAvoidtime required for purchasing process
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by automatically populating billing and shipping information from previously stored user account data before the purchasing process begins. This pre-prepared information is then automatically submitted when the user activates the e-commerce button, eliminating the need for users to manually enter information during the purchasing process.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If traditional e-commerce purchasing process is used within applications, then proper billing and shipping information can be obtained, but the purchasing process becomes cumbersome and interrupts gameplay or media consumption

Engineering Contradiction:
Improveaccuracy of billing and shipping information collectionVSAvoidconvenience of purchasing process
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system extracts the time-consuming steps of manual information entry and form submission from the purchasing process. By separating these administrative tasks from the user's primary activity, the system allows users to complete e-commerce transactions through a simple button activation without interrupting gameplay or media consumption.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system performs self-service by automatically retrieving stored billing and shipping information, populating purchase forms, and submitting transactions without requiring user intervention beyond activating the e-commerce button. This automates the entire purchasing process, making it extremely convenient for users.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If a dedicated e-commerce button is added to the input device, then e-commerce transactions can be conducted without interrupting gameplay, but the device complexity increases

Engineering Contradiction:
Improveconvenience of conducting e-commerce transactionsVSAvoidcomplexity of input device
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The e-commerce button on the input device is designed with multi-functionality, serving both as a dedicated e-commerce activation button and potentially as a general-purpose input button for gameplay. This universal design allows the button to fulfill multiple roles, reducing the need for additional dedicated buttons and minimizing the increase in device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10039987B2Methods and systems for an input device with an e-commerce button
Publication Date: 2018.08.07 ACTIVISION PUBLISHING INC
  • US10039987B2 patent drawing
  • US10039987B2 patent drawing
  • US10039987B2 patent drawing

AI summary

The present invention relates generally to e-commerce systems and methods, and more particularly, e-commerce systems and methods relating to an input device with an e-commerce button useful in conducting e-commerce transactions. Generally, the e-commerce button can be used to conduct various e-commerce transactions, depending on context and/or programming.