Interactive E-commerce Tags Overlaying Multimedia Content

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Solution Overview

Problem

Current multimedia content platforms require users to navigate away from the content to purchase items, leading to friction in the purchasing process and potential loss of sales, as merchants lack skills in generating user interfaces and interactive elements that facilitate easy purchasing.

Innovation Solution

The generation and overlay of on-the-fly interactive e-commerce tags on multimedia content, using computer vision and natural language processing to identify items and attributes, allowing for seamless purchasing without merchant intervention, and utilizing a payment processing service provider to create interactive elements that can be displayed directly on user devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users navigate away from multimedia content to purchase items, then purchasing can be completed, but user engagement decreases and friction increases

Engineering Contradiction:
Improvepurchasing processVSAvoiduser engagement time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent merges the purchasing interface with the multimedia content display by overlaying interactive elements directly on the video or audio content. This allows users to interact with purchase options without leaving the content, combining entertainment and commerce functions into a single unified interface.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent adds a new dimensional layer to the multimedia content by superimposing interactive purchase elements on top of the existing video/audio interface. This creates a multi-layered display where content consumption and purchasing operations occur simultaneously in different spatial dimensions of the user interface.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If merchants create custom user interfaces for purchasing, then purchasing functionality can be customized, but merchant effort and complexity increase

Engineering Contradiction:
Improvepurchasing interfaceVSAvoidmerchant workflow
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system enables self-service by automatically generating appropriate purchase interfaces based on the multimedia content being displayed. The platform autonomously analyzes the content, identifies purchasable items, and creates relevant interactive elements without requiring merchants to manually design or configure purchase interfaces.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent implements a universal interface system that handles multiple functions through a single standardized mechanism. The same overlay technology serves both entertainment content delivery and e-commerce transactions, eliminating the need for separate customized interfaces for different purchasing scenarios.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If interactive elements are added to multimedia content, then purchasing convenience increases, but system complexity increases

Engineering Contradiction:
Improveitem interactionVSAvoidsystem architecture
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary layer that sits between the multimedia content delivery system and the e-commerce platform. This mediator automatically generates and manages interactive purchase elements, shielding the complexity of the underlying system architecture from both merchants and end users while enabling seamless interaction.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11893624B2E-commerce tags in multimedia content
Publication Date: 2024.02.06 BLOCK INC
  • US11893624B2 patent drawing
  • US11893624B2 patent drawing
  • US11893624B2 patent drawing

AI summary

Techniques described herein are directed to e-commerce tags in multimedia content. In an example, multimedia content is received and item-recognition techniques are performed to identify one or more items referenced in the content. An interactive element is generated that indicates information about a given referenced item, and that interactive element is displayed while the multimedia content is output. Selection of the interactive element may cause a purchasing user interface to be displayed with item and/or or payment information prepopulated based at least in part on identified attributes of the item and/or user preferences determined from historical purchase data associated with the user.