Edge Gaming Proxy Buffering for Low-Latency 5G Retransmission

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Cloud gaming over wireless networks is prone to packet loss and latency issues, especially with the emergence of 5G networks, which can degrade the gaming experience due to unreliable connections and the need for distant retransmissions from data centers.

Innovation Solution

Deploying a cloud gaming proxy at the edge of the network, proximate to the user, to buffer and retransmit lost packets, minimizing latency and improving video quality by handling retransmissions locally.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If video games are streamed from distant data centers over wireless networks, then users can access cloud gaming from any location, but packet loss and latency increase due to network unreliability

Engineering Contradiction:
Improvelocation independenceVSAvoidconnection reliability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent introduces edge compute nodes as intermediary components between distant data centers and wireless clients. These edge nodes buffer video packets and perform local retransmissions, mediating the connection to reduce the impact of wireless network unreliability while maintaining location independence

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If video packets are retransmitted from distant data centers, then data integrity is maintained, but latency increases due to the distance packets must travel

Engineering Contradiction:
Improvedata integrityVSAvoidretransmission latency
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent segments the retransmission function by separating it from the distant data center and placing it at edge compute nodes closer to the client. This segmentation allows local retransmissions to occur without requiring packets to travel the full distance to and from the data center, reducing latency while maintaining data integrity

Inventive Principle:
Principle #1Segmentation

3Reliability

If edge compute proxies are deployed to buffer and retransmit packets locally, then latency and packet loss are reduced, but network infrastructure complexity increases

Engineering Contradiction:
Improvevideo delivery reliabilityVSAvoidnetwork infrastructure complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The edge compute proxy acts as an intermediary that implements buffering and retransmission logic, resolving the contradiction by adding localized functionality without requiring complete system redesign. The proxy integrates into existing network infrastructure at the edge, providing enhanced reliability while maintaining compatibility with current architectures

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12485345B2Edge compute proxy for cloud gaming and 5G
Publication Date: 2025.12.02 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12485345B2 patent drawing
  • US12485345B2 patent drawing
  • US12485345B2 patent drawing

AI summary

A method is provided, including the following operations: executing a cloud video game in a data center; streaming video generated by the executing cloud video game over a network to a client device that is connected to a base station; identifying an edge compute that is integrated into a computer near the base station, and further responsive to identifying the edge compute, then deploying a cloud gaming proxy to the edge compute; wherein streaming the video includes transmission of the video to the cloud gaming proxy, and wherein the cloud gaming proxy buffers the video for retransmission as needed.