Educational Gaming System With Machine Learning Robot

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional board games lack mechanisms to enrich gameplay experiences, limiting their interactive and educational potential.

Innovation Solution

An educational gaming system that incorporates a mobile robotic device, control cards, and road pieces, utilizing machine learning algorithms to enhance gameplay by allowing the robotic device to move and perform actions based on scanned road pieces and control card instructions, enabling dynamic and customizable gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional board games are used, then the game structure is simple and easy to manufacture, but the gameplay extension mechanisms are limited and cannot be enriched

Engineering Contradiction:
Improvegameplay extension capabilityVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The mobile robotic device serves multiple functions: it acts as a game piece that moves on the board, a scanning device that reads road pieces and control cards, a communication device that transmits data, and an educational tool that demonstrates machine learning. This multi-functionality enriches gameplay without requiring separate dedicated devices for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces an electronic device as an intermediary between the physical board game components and the mobile robotic device. The electronic device captures images of control cards, processes them through machine learning algorithms, and communicates instructions to the robotic device, enabling extended gameplay capabilities.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If machine learning algorithms are implemented, then the gameplay becomes more interactive and adaptive, but the device complexity and processing requirements increase

Engineering Contradiction:
Improveinteractive controlVSAvoidprocessing system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The supervised learning model is trained in advance to automatically recognize control card graphics and extract instructions without requiring real-time human intervention or complex processing during gameplay. The system performs self-service by autonomously interpreting control cards and generating appropriate commands for the robotic device.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The machine learning model is trained beforehand with extensive datasets of control card graphics and their corresponding instructions. This preliminary training enables the system to quickly and accurately interpret control cards during gameplay without requiring complex real-time processing, thus reducing device complexity while maintaining interactivity.

Inventive Principle:
Principle #10Preliminary action

3Measurement precision

If infrared sensors are used for scanning, then the sensing capability is improved and road pieces can be detected, but the manufacturing precision requirements increase

Engineering Contradiction:
Improveroad piece detectionVSAvoidsensor alignment
Core Design Contradiction:
Measurement precisionVSManufacturing precision

Solution Approach 1:

The system uses feedback from the infrared sensors to dynamically adjust scanning parameters and interpret road piece patterns. By continuously monitoring sensor responses and comparing them against expected patterns, the system can compensate for minor manufacturing variations in sensor alignment while maintaining high detection precision.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11541303B2Educational gaming system
Publication Date: 2023.01.03 NATIONAL TAIWAN NORMAL UNIVERSITY
  • US11541303B2 patent drawing
  • US11541303B2 patent drawing
  • US11541303B2 patent drawing

AI summary

An educational gaming system includes control cards, road pieces and a robotic device. Each of the control cards has a graphic corresponding to an instruction. The road pieces are arranged to form a road on which the robotic device is configured to move. The robotic device is communicable with an electronic device that executes an application program. The electronic device captures an image of the graphic of the control card, conducts a machine learning algorithm based on the image to obtain the instruction, and transmits the instruction to the robotic device. The robotic device obtains a road-piece signal value that is generated by scanning one of the road pieces, and performs movement based on the instruction and the road-piece signal value.