Education Workflow Topic Sequencing for Focused Digital Interactions

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Solution Overview

Problem

Existing digital education technologies face challenges in providing a controlled environment for focused interactions while preserving the richness of interactions for efficient retrieval and documentation.

Innovation Solution

A method and system for managing education workflows that includes presenting content to students, storing their interactions, and applying schemes to map responses to results, while allowing for review, supervision, and auditing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If digital computing and communication technology is used to intermediating interactions in education, then participants can interact with a vastly wider variety of learning resources and be less constrained by space and time, but the typically open nature of these technologies can encourage unfocussed and chaotic interactions

Engineering Contradiction:
Improvevariety of learning resourcesVSAvoidfocused interactions
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system introduces a learning management system as an intermediary layer between students and the open digital resources. This intermediary provides structured workflows, topic hierarchies, and guided interaction paths that channel student exploration into focused, educational sequences while still allowing access to diverse resources through the organized framework.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system segments the vast landscape of digital learning resources into organized topics, lessons, and interactive sequences. By dividing the unlimited resource space into manageable, educational units with clear learning objectives, the system enables focused interactions while maintaining access to a wide variety of materials through the segmented structure.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If digital interactions are used in education, then participants can interact otherwise than face-to-face and access wider learning resources, but digital interactions can be ephemeral and difficult to record in a way that preserves their richness

Engineering Contradiction:
Improveinteraction modesVSAvoidinteraction records
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system creates digital copies of student interactions by recording responses, questions, and engagement data within the learning management system. These copies preserve the educational value and richness of interactions, enabling them to be stored, retrieved, and accessed later while maintaining the essence of the original learning moments.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system implements feedback mechanisms that capture and record student interactions in real-time. By continuously monitoring and storing interaction data, the system preserves the richness of digital communications and makes them available for future reference, grading, and analysis.

Inventive Principle:
Principle #23Feedback

3Productivity

If digital interactions are used in education, then students can interact with learning resources, but subsequent retrieval is critical to allow students to review, teachers to grade, guardians to supervise and auditors to audit

Engineering Contradiction:
Improveinteraction efficiencyVSAvoidretrieval time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary organization of learning materials into structured topics, lessons, and interactive sequences before student interaction. This pre-organization creates a ready-to-retrieve framework that enables rapid access to specific interactions and resources during grading, review, and audit processes, significantly reducing retrieval time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements dynamic search and retrieval capabilities that can quickly locate specific interactions based on multiple criteria such as topic, student, date, and interaction type. This dynamic querying allows efficient retrieval of needed information without manually searching through all interactions, saving time during grading and auditing.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12431032B2Presenting a workflow of topics and queries
Publication Date: 2025.09.30 LEARNINGMATE SOLUTIONS PRIVATE
  • US12431032B2 patent drawing
  • US12431032B2 patent drawing
  • US12431032B2 patent drawing

AI summary

A method of managing an interaction of a student with a class about a subject, the subject having at least one lesson having at least one topic, the topic having at least one of exposition content, demonstration content and test content, the test content having a query and a scheme for mapping a response to a result, comprising: presenting content to the student and storing the interaction of the student with the content presented.