Effect Editing With Prompt-Driven Texture Generation

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Solution Overview

Problem

Conventional methods for creating video and image effects lack the ability for developers to achieve fine control over transformation effects, limiting the efficiency and richness of media content creation.

Innovation Solution

A texture generation component is presented to obtain generation parameters, including prompt information, to create a texture material, which is then used to generate a target effect, enhancing control and efficiency in effect editing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional methods for creating video and image effects are used, then the creation process is simple, but the control over transformation effects is limited and the richness of effects is reduced

Engineering Contradiction:
Improvecontrol over transformation effectsVSAvoideffect creation process
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The effect creation process is segmented into distinct components: texture generation component, parameter adjustment component, and effect application component. This segmentation allows developers to control transformation effects at multiple levels (texture level, parameter level, and composite effect level), thereby improving adaptability without overwhelming complexity through modular design.

Inventive Principle:
Principle #1Segmentation

2Productivity

If conventional effect creation methods are used, then the process is straightforward, but the efficiency of media content creation is limited

Engineering Contradiction:
Improveefficiency of media content creationVSAvoideffect editing system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

Texture materials are generated and parameters are configured in advance through the texture generation component before actual effect application. This preliminary action allows effects to be applied more efficiently during media content creation, as the foundational textures and parameters are already prepared and can be reused across multiple projects.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If conventional effect methods are used, then the system remains simple, but the richness and fineness of created effects is reduced

Engineering Contradiction:
Improverichness of effectsVSAvoidtexture generation component
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system allows different texture materials with distinct properties to be applied to different regions or elements within an effect. Each texture can have customized parameters (such as granularity, color, motion characteristics) that are optimized for specific local requirements, enabling rich and varied effects while keeping the overall system manageable through localized control.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250299384A1Effect editing
Publication Date: 2025.09.25 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20250299384A1 patent drawing
  • US20250299384A1 patent drawing
  • US20250299384A1 patent drawing

AI summary

The embodiment of the disclosure relates to a method and an apparatus of effect editing, a device and a computer-readable storage medium. The method provided by the disclosure includes: presenting a texture generation component based on a received texture creation request; obtaining at least one generation parameter via the texture generation component, the at least one generation parameter including prompt information; creating a texture material based on the at least one generation parameter; and generating a target effect based on the texture material. In this way, the embodiments of the disclosure may add the texture material related to the generated content in the effect creation process, thereby improving the efficiency of the effect editing.