EGM Light Sound Show Synchronization via Time Offset

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Modern electronic gaming machines (EGMs) face challenges in synchronizing light and sound performances across adjacent machines, leading to potentially unsynchronized banked light and sound shows that can be distracting or annoying to observers, undermining the perceived quality of entertainment.

Innovation Solution

The solution involves an EGM system that synchronizes light and sound shows by querying a time server for the current time, determining the time difference between local and reference clocks, and scheduling light and sound activations to ensure precise coordination across EGMs, even if their clocks are not synchronized, while also ensuring content files are available and activating light devices only when players are not engaged.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If each EGM uses its own local clock to schedule light and sound shows, then the EGM can operate independently, but the light and sound shows across multiple EGMs will not be synchronized

Engineering Contradiction:
Improveindependent operationVSAvoidsynchronization accuracy
Core Design Contradiction:
ReliabilityVSManufacturing precision

Solution Approach 1:

The patent merges the timekeeping function across multiple EGMs by having them all reference a common time server instead of relying on individual local clocks. This combination approach allows each EGM to maintain operational independence while achieving synchronized light and sound shows through shared time reference.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The time server acts as an intermediary between multiple EGMs, providing a centralized time reference that coordinates their operations. Each EGM queries the time server to obtain current time and offset information, which then uses this intermediary-provided data to schedule its light and sound shows in synchronization with other EGMs.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If the EGM queries the time server frequently to maintain accurate time synchronization, then synchronization accuracy improves, but network traffic and processing overhead increase

Engineering Contradiction:
Improvetime synchronization accuracyVSAvoidnetwork communication overhead
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The EGM performs preliminary time synchronization by querying the time server in advance to obtain the current time and calculate the offset between its local clock and the reference time. This preliminary action allows the EGM to pre-determine the scheduled time for light and sound shows, avoiding the need for frequent queries during actual show execution.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Once the EGM obtains the time offset from the time server, it autonomously calculates and adjusts its own scheduled times without requiring continuous external verification. The system serves itself by using the obtained offset information to independently determine when to activate light and sound shows, reducing network dependency.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If the EGM activates light devices during player engagement, then the entertainment value increases, but players may mistake the light and sound show for a game triggered event causing confusion

Engineering Contradiction:
Improveentertainment enhancementVSAvoidplayer confusion
Core Design Contradiction:
Adaptability or versatilityVSObject-generated harmful factors

Solution Approach 1:

The system implements feedback by continuously monitoring player engagement status through sensors or input detection. Based on this feedback, the EGM intelligently determines whether to activate light and sound shows - only activating them when no player is engaged, thereby preventing confusion while maintaining entertainment value during unattended periods.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9947170B2Time synchronization of gaming machines
Publication Date: 2018.04.17 INTERNATIONAL GAME TECHNOLOGY INC
  • US9947170B2 patent drawing
  • US9947170B2 patent drawing
  • US9947170B2 patent drawing

AI summary

Banked EGM light and sound shows which reduce the probability of appearing unsynchronized are described herein. A modified client time protocol on each EGM stores an offset from a time reference source. The time offset is used to schedule banked light and sound shows so that the performance of each EGM is synchronized, without requiring the actual clocks of the EGMs to be synchronized.