Electronic Gaming Machine Mobile Application Transition

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Solution Overview

Problem

Players face difficulties in seamlessly transitioning between mobile gaming applications on their devices when using electronic gaming machines, as they need to manually switch between different applications for account management and game play, which can be confusing due to multiple applications from various gaming establishments and third-party vendors.

Innovation Solution

An electronic gaming machine (EGM) receives account login information from a mobile device and automatically launches the selected mobile gaming application for game play, allowing seamless transition from account management to game play by using wireless connections and communication networks to facilitate the switching process.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players manually switch between multiple mobile applications for account management and game play, then they can access different gaming services, but the user experience becomes confusing and complex due to navigating multiple applications from various vendors

Engineering Contradiction:
Improveaccess to different gaming servicesVSAvoiduser experience complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent merges multiple mobile applications (gaming host application and selected game application) into a unified operational flow by enabling the gaming host application to automatically launch the selected game application. This integration allows players to access different gaming services through a single application interface, eliminating the need to manually switch between applications and reducing user experience complexity while maintaining versatility of service access

Inventive Principle:
Principle #5Merging (Combining)

2Ease of operation

If the system automatically launches the selected mobile gaming application based on account login information, then the transition from account management to game play is simplified, but the device complexity increases due to automated application management

Engineering Contradiction:
Improvetransition automationVSAvoidapplication management complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system implements self-service by enabling the gaming host application to automatically identify and launch the selected mobile gaming application based on account login information. The system autonomously manages the application transition process without requiring user intervention to manually switch applications, thereby simplifying the user experience while the automated management handles the complexity internally

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If multiple mobile applications from various gaming establishments and third-party vendors are supported, then service variety is enhanced, but the difficulty of detecting and measuring the correct application increases

Engineering Contradiction:
Improveservice varietyVSAvoidapplication identification difficulty
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system uses feedback mechanisms where the gaming host application receives account login information and uses this information to automatically identify which selected mobile gaming application should be launched. The system processes the login information as feedback to determine the correct application, eliminating the need for users to manually identify and switch to the correct application while maintaining support for multiple applications from various vendors

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11710372B2Managing mobile applications in a gaming environment
Publication Date: 2023.07.25 INTERNATIONAL GAME TECHNOLOGY INC
  • US11710372B2 patent drawing
  • US11710372B2 patent drawing
  • US11710372B2 patent drawing

AI summary

Technology for managing mobile applications on an electronic gaming machine (EGM) in communication with a mobile device over a communications network is disclosed. An EGM may perform an account login by a user using a gaming host application associated with the EGM such that the account login triggers the gaming host application to launch a selected mobile gaming application for game play on the EGM.