Dynamic EGM Configuration via Mobile Device Sampling

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Solution Overview

Problem

Gaming institutions face challenges in providing flexible and capable electronic gaming machines (EGMs) that can effectively communicate with external devices, particularly as players increasingly use mobile devices in gaming environments, necessitating a dynamic configuration of EGMs based on player mobile device activity.

Innovation Solution

A method and system that dynamically configure EGMs by sampling information from connected mobile devices, using this data to customize EGM experiences, including game options, denominations, and service windows, without direct connection, based on player preferences and network activity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If EGMs are configured to communicate with external mobile devices, then player engagement and customization capability are improved, but device complexity and network infrastructure requirements increase

Engineering Contradiction:
Improvecustomization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a server as an intermediary component that mediates between mobile devices and EGMs. The server receives data from mobile devices, processes customization information, and transmits configuration instructions to EGMs, thereby enabling external device communication without directly increasing the complexity of individual EGM units.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The EGM system is designed with multi-functional capabilities to handle various types of mobile device communications and data formats. The system can process different customization requests (game selections, denomination preferences, service window configurations) through a unified architecture, enhancing adaptability while managing complexity through standardized interfaces.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If EGMs dynamically configure based on PMD activity, then player experience personalization is improved, but information processing requirements and network bandwidth increase

Engineering Contradiction:
Improveplayer experienceVSAvoiddata processing load
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary data collection and analysis by sampling mobile device information (device type, operating system, screen resolution) before the player actually plays. This advance processing allows the EGM to be pre-configured with appropriate settings, reducing the need for complex real-time adjustments during gameplay and lowering overall processing requirements.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements selective sampling of mobile device information, focusing only on the most relevant parameters for gaming configuration (device type, screen characteristics, operating system). Rather than processing all possible mobile device data, the system extracts and processes only the essential subset needed for effective EGM customization, optimizing the balance between personalization and processing load.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9147313B2Dynamically configuring electronic gaming machines based on player mobile device activity
Publication Date: 2015.09.29 INTERNATIONAL GAME TECHNOLOGY INC
  • US9147313B2 patent drawing
  • US9147313B2 patent drawing
  • US9147313B2 patent drawing

AI summary

A gaming system samples information from a mobile device that is connected to a gaming network for use by at least one electronic gaming machine (EGM) included in the gaming network.