Dynamic EGM Configuration via Mobile Device Sampling
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Gaming institutions face challenges in providing flexible and capable electronic gaming machines (EGMs) that can effectively communicate with external devices, particularly as players increasingly use mobile devices in gaming environments, necessitating a dynamic configuration of EGMs based on player mobile device activity.
Innovation Solution
A method and system that dynamically configure EGMs by sampling information from connected mobile devices, using this data to customize EGM experiences, including game options, denominations, and service windows, without direct connection, based on player preferences and network activity.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If EGMs are configured to communicate with external mobile devices, then player engagement and customization capability are improved, but device complexity and network infrastructure requirements increase
Solution Approach 1:
The patent introduces a server as an intermediary component that mediates between mobile devices and EGMs. The server receives data from mobile devices, processes customization information, and transmits configuration instructions to EGMs, thereby enabling external device communication without directly increasing the complexity of individual EGM units.
Solution Approach 2:
The EGM system is designed with multi-functional capabilities to handle various types of mobile device communications and data formats. The system can process different customization requests (game selections, denomination preferences, service window configurations) through a unified architecture, enhancing adaptability while managing complexity through standardized interfaces.
2Ease of operation
If EGMs dynamically configure based on PMD activity, then player experience personalization is improved, but information processing requirements and network bandwidth increase
Solution Approach 1:
The system performs preliminary data collection and analysis by sampling mobile device information (device type, operating system, screen resolution) before the player actually plays. This advance processing allows the EGM to be pre-configured with appropriate settings, reducing the need for complex real-time adjustments during gameplay and lowering overall processing requirements.
Solution Approach 2:
The system implements selective sampling of mobile device information, focusing only on the most relevant parameters for gaming configuration (device type, screen characteristics, operating system). Rather than processing all possible mobile device data, the system extracts and processes only the essential subset needed for effective EGM customization, optimizing the balance between personalization and processing load.
Data Source
AI summary
A gaming system samples information from a mobile device that is connected to a gaming network for use by at least one electronic gaming machine (EGM) included in the gaming network.


