Ejecting Matrix Board Game Assembly

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Solution Overview

Problem

Existing strategic pattern building board games are limited by the inability to eject game pieces during play and lack variety in game mechanics, leading to reduced difficulty and enjoyment.

Innovation Solution

A game assembly that allows game pieces to be both inserted and ejected from a vertically suspended matrix, with additional game pieces featuring indicia that influence gameplay, such as allowing extra turns or removing pieces, to enhance game complexity and variety.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If game pieces can only be inserted into the matrix, then the game structure is simple, but the game variety and difficulty are limited

Engineering Contradiction:
Improvegame varietyVSAvoidmatrix structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The matrix structure is made dynamic by adding an ejector mechanism that allows game pieces to be removed from the matrix during play. The ejector can be positioned to allow or prevent ejection of pieces from the right end of the matrix, transforming a static insertion-only system into a dynamic system that supports multiple game modes including empty matrix start, full matrix start, and mid-game ejection scenarios.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The matrix structure is designed to serve multiple functions: it can start empty, start full, and allow mid-game ejection. The same physical matrix structure supports different game scenarios by configuring the ejector mechanism, eliminating the need for separate game boards for different game modes and increasing overall game versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If only one type of game piece is used, then the game assembly is simple, but the game difficulty and enjoyment are limited

Engineering Contradiction:
Improvegameplay variationVSAvoidgame piece variety
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Different game pieces are assigned different local qualities through indicia printed on their surfaces. Special game pieces have unique indicia (such as arrows, numbers, or symbols) that provide specific abilities like ejecting opponent pieces, taking extra turns, or blocking ejections. This allows diverse gameplay capabilities while using a unified physical piece design, balancing complexity and versatility.

Inventive Principle:
Principle #3Local quality

3Ease of operation

If the matrix is vertically suspended, then game pieces can be easily inserted and ejected, but the structure becomes more complex

Engineering Contradiction:
Improvepiece insertion and ejectionVSAvoidmatrix support structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The matrix is suspended vertically so that the top and bottom ends are at the same gravitational potential level. This allows game pieces to be easily inserted from the top and ejected to the bottom without requiring additional mechanical lifting or lowering mechanisms. The vertical suspension creates a gravity-assisted system where pieces naturally move from insertion point to ejection point, simplifying the overall support structure while maintaining ease of operation.

Inventive Principle:
Principle #12Equipotentiality

Data Source

PatentUS7810814B1Strategic pattern building board game with ejecting feature
Publication Date: 2010.10.12 HASBRO INC
  • US7810814B1 patent drawing
  • US7810814B1 patent drawing
  • US7810814B1 patent drawing

AI summary

A game apparatus for a strategic pattern building board game with a feature for ejecting playing markers is defined. The game board has a multiplicity of channels having a first end and an opposite second end for receiving and ejecting playing markers respectively. The multiplicity of channels may be disposed between a first wall having a multiplicity of first apertures that define a matrix within the first wall and a second wall having a multiplicity of second apertures juxtaposed relative to the first wall. One or more openings disposed at the second end allow a player to eject playing markers. A retainer may be used to maintain playing markers in the matrix, and the retainer may comprise a pivoting and shifting set of bars that allows or prevents ejecting and emptying the matrix of playing markers. Some playing markers have indicia that define game play.