Elastic Filament Racket for Accessible Pitch and Catch

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Solution Overview

Problem

Games of pitch and catch require a certain level of skill and athletic ability for both propelling and catching a projectile, which can be challenging for younger or less skilled players, limiting accessibility and enjoyment.

Innovation Solution

A game system featuring rackets with a netted rim and a resilient projectile connected by an elastic filament, allowing players to catch and propel the projectile using a hook and loop mechanism, enhancing dexterity and ease of play.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional pitch and catch games are played without assistance devices, then the game requires high skill and athletic ability, but this limits accessibility for younger or less skilled players

Engineering Contradiction:
Improveease of playVSAvoidaccessibility for different skill levels
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent introduces a resilient filament as an intermediary element that connects the projectile to the racket. This filament acts as a mediator that assists less skilled players by providing elastic propulsion during the pitch phase and maintaining control during the catch phase, thereby reducing the skill threshold while preserving the game's appeal across different ability levels

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If the racket design is simplified for easier use, then accessibility improves, but the dexterity and coordination benefits may be reduced

Engineering Contradiction:
Improveease of catch and propelVSAvoidracket structure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The racket is segmented into distinct functional components: a rim structure, a net attached to the rim, and a resilient filament connection system. This segmentation allows each component to perform its specific function optimally - the net for catching, the filament for elastic propulsion - while keeping the overall device relatively simple and accessible to young players

Inventive Principle:
Principle #1Segmentation

3Ease of operation

If the projectile is made more controllable for beginners, then ease of play increases, but the challenge and skill development opportunities may be reduced

Engineering Contradiction:
Improvecontrol of projectileVSAvoidconsistent flight and catch
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The projectile system employs dynamic characteristics through the resilient filament that can stretch and recoil. This dynamic behavior provides forgiveness for imperfect catches while maintaining reliable propulsion, allowing beginners to experience success even with variable skill levels while still achieving consistent projectile flight when properly executed

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The game system improves dexterity and hand-eye coordination while making it easier for players of various skill levels to engage in pitch and catch, promoting enjoyment and accessibility.

Implementation Method 1

The sling comprises a resilient filament or elongated elastic member formed into a loop. In use, the loop is engaged with the hook, the body is drawn away from the hook causing the filament to be stretched. The body is released causing the filament to propel the projectile.

Methodology Applied
Scientific EffectElasticity: Elasticity

Data Source

PatentUS7951022B2Racket and projectile game
Publication Date: 2011.05.31 MOONRACER IND INC
  • US7951022B2 patent drawing
  • US7951022B2 patent drawing
  • US7951022B2 patent drawing

AI summary

A game includes a pair of rackets for propelling and catching a projectile. Each racket includes a rim for supporting a net between its inner periphery and one of a hook and a loop on an outer periphery. The projectile includes a generally circular member and an elastic band. The band carries the other of the hook and loop which cooperates with the racket for propelling the projectile. The racket may be positioned to catch the propelled projectile in the net.