Elastomeric Input Device for 3D Motion Tracking

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Solution Overview

Problem

Current input devices for computing devices lack accuracy in tracking complex human hand motions and forces, often being intrusive, expensive, or providing low precision and tactile fidelity.

Innovation Solution

An elastomeric input device with a tracking structure that deforms correspondingly to user input, detectable by sensors, allowing for accurate recording and tracking of three-dimensional movements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If exoskeleton or glove is placed on human hand to record and track finger movements, then tracking capability is provided, but weight increases and intrusiveness increases

Engineering Contradiction:
Improvetracking precisionVSAvoiddevice weight
Core Design Contradiction:
Measurement precisionVSWeight of moving object

Solution Approach 1:

The patent extracts the tracking function from a physical glove or exoskeleton and relocates it to a lightweight marker system that can be observed by external sensors. Only small markers are attached to the hand, while the heavy tracking electronics remain outside the body, eliminating weight and intrusiveness while maintaining tracking precision.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent introduces markers as an intermediary element between the hand and the tracking system. These markers serve as mediators that reflect light or emit signals detectable by external sensors, enabling precise tracking without requiring direct physical contact or attachment of heavy equipment to the hand.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If exoskeleton or glove is placed on human hand to record and track finger movements, then tracking capability is provided, but tactile fidelity decreases

Engineering Contradiction:
Improvetracking precisionVSAvoidtactile fidelity
Core Design Contradiction:
Measurement precisionVSObject-affected harmful factors

Solution Approach 1:

The tracking function is extracted from contact-based devices (gloves/exoskeletons) that interfere with tactile sensation, and relocated to a non-contact optical or electromagnetic sensing system. This allows the hand to remain free of intrusive materials, preserving tactile fidelity while maintaining tracking precision through external observation of markers.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Markers serve as intermediaries that enable tracking without direct physical contact between the sensing system and the hand. These markers can be observed through light reflection or emission, providing accurate movement data while leaving the hand's tactile surfaces uncovered and responsive to environmental stimuli.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Device complexity

If traditional input devices are used to control single point movements, then device complexity is reduced, but measurement precision of complex hand motions decreases

Engineering Contradiction:
Improvedevice complexityVSAvoidhand motion tracking precision
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The patent segments the hand into multiple trackable points using distributed markers on fingers, palm, and other regions. Each marker provides independent position data, enabling reconstruction of complex three-dimensional hand motions. This segmentation approach maintains relative simplicity of individual markers while achieving high precision through collective data from multiple points.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from two-dimensional single-point tracking to three-dimensional multi-point spatial tracking. By placing markers in three-dimensional space and using multiple sensing cameras or sensors, the system captures full spatial hand gestures, adding dimensional information that enables precise tracking of complex motions without significantly increasing device complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables precise tracking and recording of human hand motions, suitable for various applications such as 3D modeling, robot control, and animation, providing high tactile feedback and versatility.

Implementation Method 1

as the elastomeric material is deformed (e.g., by a user or otherwise) the tracking structure will deform correspondingly

Methodology Applied
Scientific EffectElasticity: Elasticity

Data Source

PatentUS8823639B2Elastomeric input device
Publication Date: 2014.09.02 DISNEY ENTERPRISES INC
  • US8823639B2 patent drawing
  • US8823639B2 patent drawing
  • US8823639B2 patent drawing

AI summary

An input device for tracking three-dimensional movements. The input device includes a tracking structure and is in electronic communication with a computing device. The tracking structure is detectable by a tracking device. The tracking structure is configured so that as the input device is deformed, the tracking structure deforms correspondingly.