Electric Game Kit Circuit Design for Dynamic Player Engagement

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Solution Overview

Problem

Existing board games lack interactive and engaging electrically activated components that allow players to create circuits in a dynamic and adaptable manner, limiting creativity and skill differentiation among players.

Innovation Solution

A game kit that includes a board, electrically activated components such as lights, fans, and a power source, along with varying length game pieces and connectors, allowing players to create circuits by connecting components to activate them, with optional game cards for altering gameplay and varying starting positions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional board games are used without electrically activated components, then the game structure is simple and easy to manufacture, but player engagement and interactivity are limited

Engineering Contradiction:
Improveplayer engagementVSAvoidgame structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent combines traditional board game elements with electrically activated components (lights, sounds, motors) to create an integrated system. The game board includes embedded electronic components that interact with players through visual and auditory feedback, merging mechanical gameplay with electronic engagement mechanisms.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The electrically activated components provide automatic feedback and interaction without requiring external controllers. The system self-regulates through embedded sensors and actuators that respond to player actions, eliminating the need for complex external control systems while maintaining high interactivity.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If fixed circuit paths are used in the game board, then the gameplay is straightforward and easy to understand, but creativity and adaptability are limited

Engineering Contradiction:
Improvecircuit configurationVSAvoidcircuit design
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game board is divided into modular circuit segments with interchangeable components. Players can assemble different circuit configurations using standardized connection points and modular electronic elements, allowing creative customization while maintaining ease of understanding through standardized interfaces.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The circuit configuration changes dynamically during gameplay based on player decisions and random events. The board includes reconfigurable elements that allow circuits to be modified mid-game, providing adaptability and versatility while the standardized modular design keeps the complexity manageable.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If all players start at the same position, then the competition is fair and simple, but skill differentiation and creative expression are limited

Engineering Contradiction:
Improvestarting positionsVSAvoidfair competition
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The game introduces asymmetric starting positions and differentiated component distributions to create varied gameplay experiences. Players receive different initial configurations that challenge their skills differently, allowing creative expression while maintaining fair competition through randomized initial conditions that prevent predetermined advantages.

Inventive Principle:
Principle #4Asymmetry

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances player engagement by allowing dynamic circuit creation, adapting to skill levels, and introducing randomness through game cards, promoting creativity and fair competition among players.

Implementation Method 1

an electrically activated component (e.g., a light, sound emitter, or fan)

Methodology Applied
Scientific EffectLight emission: Light Emitting Diode

Implementation Method 2

an electrically activated component (e.g., a light, sound emitter, or fan)

Methodology Applied
Scientific EffectSound emission: Electromagnetic Induction

Implementation Method 3

an electrically activated component (e.g., a light, sound emitter, or fan)

Methodology Applied
Scientific EffectMechanical rotation: Electromagnetic Induction

Data Source

PatentUS20250018277A1Electronic game
Publication Date: 2025.01.16 ELENCO ELECTRONICS LLC
  • US20250018277A1 patent drawing
  • US20250018277A1 patent drawing
  • US20250018277A1 patent drawing

AI summary

A game kit for and a method of playing an electric game. The game kit for the electric game includes a board, a power source, at least one electrically activated component and electrically conductive game pieces. The electrically conductive game pieces are used to electrically connect an electrically activated component to the power source.