Electromagnetic Tactile Surface for Shear Force Simulation
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Solution Overview
Problem
Current tactile stimulation systems in virtual reality and related fields fail to provide a realistic sensation of surface texture and roughness, and are inadequate in simulating dynamic interactions such as gripping and sliding.
Innovation Solution
A system comprising a movable stimulation surface capable of generating shear forces in multiple directions, utilizing electromagnetic actuators to provide high-frequency stimulation, and elastically deformable support means to simulate texture and indentation, allowing for realistic rendering of tactile interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If electromagnetic actuators are used to move the stimulation surface at high frequency, then the realism of tactile texture simulation is improved, but the device complexity increases
Solution Approach 1:
The patent replaces traditional mechanical vibration motors with electromagnetic actuators (voice coil actuators) to drive the stimulation surface. This substitution enables higher frequency response (up to 1200 Hz) and more precise control of tangential forces, directly improving the realism of tactile texture simulation while accepting increased device complexity through the use of advanced electromagnetic components
Solution Approach 2:
The stimulation surface is designed to be movable rather than fixed, allowing dynamic adjustment of its position and orientation in response to detected skin movements. This dynamic capability enables the system to maintain optimal contact and generate realistic tactile feedback by adapting to user interactions in real-time, thereby improving simulation realism
2Manufacturing precision
If the stimulation surface is moved in multiple directions to generate shear forces, then the quality of tactile texture rendering is improved, but the device complexity increases
Solution Approach 1:
The patent extends the stimulation surface movement from single-direction to multi-directional capability by implementing movement along both X and Y axes. This dimensional expansion allows the generation of complex shear forces in multiple directions, enabling high-quality rendering of various tactile textures by simulating different friction and sliding patterns that match real-world surface interactions
3Reliability
If the stimulation frequency is increased to simulate dynamic interactions, then the realism of tactile feedback is improved, but the energy consumption increases
Solution Approach 1:
The electromagnetic actuators are driven with periodic signals at frequencies up to 1200 Hz to generate realistic tactile feedback. This high-frequency periodic action enables the simulation of dynamic interactions such as vibrations and texture sensations, improving the realism of tactile feedback while the system manages energy consumption through efficient electromagnetic actuation and selective activation based on detected skin movement
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The system achieves a high-quality simulation of tactile texture and dynamic interactions, enabling realistic sensations of surface roughness, gripping, and sliding, with high stimulation frequency and adaptability to various skin areas.
Implementation Method 1
the system comprises electromagnetic actuators arranged around a movable element supporting said surface to move said surface along the orthogonal direction or directions
Implementation Method 2
said surface being capable of being moved in at least one direction, advantageously two mutually orthogonal directions such that it generates shear forces in one or both directions at the skin area
Implementation Method 3
the surface is supported by support means that are elastically deformable in the direction or directions of displacement, providing in a simple manner the desired degree or degrees of translation and forming means for returning the surface to the equilibrium position
Data Source
AI summary
System for simulating a contact with a surface by tactile stimulation comprising a surface (4.1) intended to come into contact with the fleshy part of a finger (9) of a user, said system comprising means for displacing the surface along first and second mutually orthogonal directions (X, Y) substantially tangential to the fleshy part of the finger (9), said means of displacement being controlled as a function of the simulation to be generated, in which said means of displacement are formed by electromagnetic actuators (14.1, 14.2).


