Electronic Device Control Method for Multi-Object Interface Management

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Solution Overview

Problem

Existing electronic devices lack operational convenience in managing multiple tasks and user interactions, as they often require switching between different interfaces or states, which can complicate user experience.

Innovation Solution

A control method and device that allows an electronic device to display a primary object's interface and switch between states in response to trigger events, enabling operations associated with the primary object in one state and secondary operations related to another object, even if the secondary object is partially invisible, thereby enhancing user interaction and operational convenience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the electronic device displays only the first object's interface, then the display interface is simple and easy to operate, but the device cannot perform operations on the second object without switching interfaces

Engineering Contradiction:
Improveoperational convenienceVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The display interface is designed to serve multiple objects (first object and second object) through different interaction modes. The same display interface can perform operations on the first object normally, and also perform operations on the second object when the electronic device is in the second state, eliminating the need for separate interfaces and reducing switching complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically switches between first state and second state based on trigger events. In the first state, operations are performed on the first object; in the second state, operations are performed on the second object. This dynamic state transition allows the interface to adapt its functionality without requiring manual interface switching, improving operational convenience.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If the electronic device switches between different interfaces to operate on different objects, then operations on different objects can be performed, but the user experience becomes complicated and time-consuming

Engineering Contradiction:
Improvemulti-object operation capabilityVSAvoidinterface switching time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system pre-configures multiple interaction modes (first state and second state) that can be activated based on trigger events. When a trigger event occurs, the system can quickly transition to the appropriate state without requiring full interface switching, thereby reducing the time loss and maintaining multi-object operation capability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The control module acts as an intermediary that manages the transitions between different operational states. It receives trigger events, determines the appropriate state transition, and coordinates the switching process, thereby enabling smooth transitions between operations on different objects without significant time loss.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If the electronic device enters different states to perform operations on different objects, then operational versatility is improved, but the display interface may be partially blocked or obscured

Engineering Contradiction:
Improvestate transition capabilityVSAvoiddisplay visibility
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The display interface maintains different local qualities or characteristics in different states. When in the first state, the interface optimizes visibility and interaction for the first object; when in the second state, it adjusts to optimize for the second object. This localized optimization ensures that the necessary information remains visible and accessible in each state without requiring complete interface switching.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12086406B2Control method and device and electronic device
Publication Date: 2024.09.10 LENOVO (BEIJING) LTD
  • US12086406B2 patent drawing
  • US12086406B2 patent drawing
  • US12086406B2 patent drawing

AI summary

A control method. The control method includes controlling a first display area of an electronic device to display a display interface of a first object; controlling the electronic device to enter a first state or a second state in response to a first trigger event; in the first state, performing an operation associated with the first object in response to a first operation on the display interface of the first object; and in the second state, performing an operation associated with a second object in response to a second operation on the display interface of the first object.