Electronic Device Content Sharing Through Virtual Objects
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Solution Overview
Problem
Existing technologies for augmented reality (AR) and mixed reality (MR) systems lack efficient methods for sharing content between users in a virtual space, particularly in environments like the metaverse, where real-world and virtual-world interactions are seamless.
Innovation Solution
A server-based system that enables communication between electronic devices to share content with objects in a virtual space, allowing synchronized content output to devices entering or leaving the space, and managing content sharing based on user presence.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If content is shared to an object in virtual space, then user interaction and immersion are enhanced, but system complexity increases due to need for synchronized content output to multiple devices
Solution Approach 1:
The patent introduces a server as an intermediary component that manages content sharing between multiple electronic devices in virtual space. The server receives content from a first device, identifies objects in the virtual space, and distributes content to second devices based on user presence and object associations. This intermediary architecture centralizes the complexity of synchronization and device management, allowing individual client devices to maintain simpler local implementations while achieving complex multi-device content sharing functionality.
2Reliability
If content is continuously provided to devices in virtual space, then user interaction is maintained, but energy consumption increases
Solution Approach 1:
The patent implements periodic monitoring of user presence in virtual space through the server. Instead of continuous content streaming to all devices, the system periodically checks which users are present in the virtual space and dynamically activates or deactivates content provision based on current presence information. This periodic action maintains content sharing reliability for active users while significantly reducing energy consumption by suspending content delivery when users leave the virtual space.
3Adaptability or versatility
If content is shared to multiple devices simultaneously, then user interaction is enhanced, but loss of time occurs due to synchronization requirements
Solution Approach 1:
The patent establishes pre-defined associations between objects in virtual space and electronic devices before content sharing occurs. The server maintains a mapping database that links virtual space objects to specific user devices and presence states. When content needs to be shared, the server performs preliminary identification of target devices based on object associations and current presence information, eliminating the need for real-time synchronization negotiations and reducing time loss during content distribution.
Data Source
AI summary
A server for providing content shared to an object is provided. The server is configured to establish communication between a first electronic device of a user and a second electronic device of another user and provide, to the first electronic device and the second electronic device, a virtual space and an object in the virtual space. The server selects, based on an input of the user, at least one content shared to the object in the virtual space by the other user of the second electronic device entering the same virtual space as the first electronic device. The server activates the object to identically output the selected content to at least one electronic device entering the virtual space. Based on the second electronic device leaving the virtual space, the server stops providing the content shared by the other user.


