Electronic Device Wallpaper Mode Switching Method

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Solution Overview

Problem

Existing methods for setting and displaying wallpapers on electronic devices lack specificity and flexibility, failing to provide clear methods for users to set and manage wallpapers, especially when a preset wallpaper is absent.

Innovation Solution

An electronic device and display method that allows users to input commands to switch between content mode and wallpaper mode, displaying a wallpaper setting screen or preset wallpaper, with options to turn off the device without displaying the user interface, and adjusting the UI size or transparency based on user input.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a display device does not reproduce broadcast content, then aesthetic effect can be created by displaying wallpaper, but no specific method was provided for setting or displaying wallpaper

Engineering Contradiction:
Improveaesthetic functionalityVSAvoidwallpaper setting method
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system automatically detects whether a preset wallpaper exists and guides users through appropriate setting methods. When no preset wallpaper exists, the system provides a wallpaper setting screen with multiple input options, enabling users to set wallpapers through various methods including image input, camera capture, or URL input, making the device self-sufficient in providing aesthetic functionality.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The wallpaper setting process is divided into distinct modes: preset wallpaper mode and custom wallpaper mode. The system segments the user interface into different screens based on the detected wallpaper status, providing a simplified flow when preset wallpapers exist and a comprehensive setting screen when they don't, making operation easier for different user needs.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If multiple wallpaper setting methods are provided, then user flexibility is improved, but device complexity increases

Engineering Contradiction:
Improvewallpaper setting methodsVSAvoiduser interface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The user interface dynamically adapts its complexity based on the detected wallpaper status. When a preset wallpaper exists, the system displays a simplified UI with fewer options. When no preset wallpaper exists, the system automatically expands the UI to show multiple setting methods including image input, camera capture, and URL input, providing flexibility only when needed and reducing complexity when not required.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Different parts of the interface provide different levels of functionality based on local needs. The wallpaper setting screen includes specialized input regions for different methods (image upload, camera access, URL entry), allowing users to select only the relevant input method for their situation, thereby providing versatility without requiring all features to be active simultaneously.

Inventive Principle:
Principle #3Local quality

3Ease of operation

If UI is displayed for wallpaper setting, then user control is enabled, but power consumption increases

Engineering Contradiction:
Improveuser control capabilityVSAvoidpower consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system employs periodic user input detection to manage UI display. The UI is activated only when user input is detected within a predetermined time period, and deactivated when no input is received. This periodic activation based on user interaction patterns enables user control capability while minimizing unnecessary power consumption during idle periods.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system rushes through the UI display process by setting a predetermined time limit for user interaction. If no user input is received within this time frame, the system quickly transitions from the active UI state to the idle state, skipping unnecessary prolonged display periods. This approach enables user control when needed while rapidly reducing power consumption when user interaction ceases.

Inventive Principle:
Principle #21Skipping (Rushing through)

Data Source

PatentEP3817394B1Electronic device and display method thereof
Publication Date: 2023.09.06 SAMSUNG ELECTRONICS CO LTD
  • EP3817394B1 patent drawingFigure 1
  • EP3817394B1 patent drawingFigure 2
  • EP3817394B1 patent drawingFigure 3

AI summary

An electronic device and a display method thereof are disclosed. An electronic device according to the present disclosure comprises: a display; and a processor for controlling an electronic device to operate in one of a wallpaper mode and a content mode, wherein, in the absence of a preset wallpaper, when a first user command is input while the display operates in the content mode for reproducing broadcast content, the processor controls the display to change and display the broadcast content to a first Ul for entering the wallpaper mode; and, in the absence of a preset wallpaper screen, when a second user command is input while the display is operating in the content mode, the processor controls the display to change and display the broadcast content to a wallpaper setting screen for setting a wallpaper.