Electronic Game System with Dynamic Player Management
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Solution Overview
Problem
Traditional games are often limited in the number of players and duration of play, lacking flexibility and inclusivity, and do not effectively integrate elements of skill, strategy, luck, and interpersonal interaction, while also failing to provide a dynamic platform for education and product/service promotion.
Innovation Solution
An electronic game that allows an unlimited number of players, with flexible game duration, incorporating elements of skill, strategy, luck, and interpersonal interaction, using individual game boards, g-money, and electronic image pieces that can be assembled to win prizes, and can be played across various media platforms, including the internet and video games, with sponsorship opportunities for product and service promotion.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional games are designed with fixed rules and limited player capacity, then the game structure remains simple and manageable, but the game lacks flexibility and cannot accommodate unlimited players or extended play duration
Solution Approach 1:
The patent applies dynamics by making the game structure flexible and adaptive rather than fixed. The system dynamically adjusts player capacity, game duration, and participant roles based on real-time conditions. The facilitator can modify game parameters during play, and the electronic system automatically manages complex interactions among unlimited players without requiring pre-defined rigid structures.
Solution Approach 2:
The game system serves multiple functions simultaneously: it manages unlimited players, tracks various game states, handles different types of interactions (social, competitive, collaborative), and adapts to different game durations. This multi-functionality resolves the contradiction by making the system versatile enough to handle complexity while maintaining adaptability.
2Adaptability or versatility
If the game accommodates unlimited players and extended play duration, then player inclusivity and engagement are improved, but tracking and managing game state becomes increasingly complex
Solution Approach 1:
The patent introduces an electronic system and facilitator as intermediaries to manage game state among unlimited players. The electronic system automatically tracks player actions, game conditions, and interactions, while the facilitator oversees social dynamics and rule interpretations. This intermediary layer handles the complexity of managing unlimited participants without burdening the players themselves.
Solution Approach 2:
The system continuously monitors game state and provides feedback to players and the facilitator. This real-time feedback mechanism allows the system to automatically adjust to changing conditions with unlimited players, tracking who has what resources, who owes what to whom, and current game status, thereby managing complexity through continuous information flow.
3Adaptability or versatility
If the game integrates multiple elements (skill, strategy, luck, interpersonal interaction), then player engagement and educational value are enhanced, but the game rules and mechanics become more complex
Solution Approach 1:
The patent segments the game into distinct functional components: skill-based challenges, strategy elements, luck-based events, and interpersonal interaction mechanisms. Each segment operates with its own simplified rules, and the electronic system manages the integration between segments. This segmentation allows complex educational value to be achieved while keeping individual game mechanics relatively simple and manageable.
4Productivity
If the game provides dynamic gameplay mechanics with multiple winners and flexible duration, then player interest and engagement are maintained, but the game structure becomes less predictable and harder to manage
Solution Approach 1:
The patent makes the game structure dynamic rather than static, allowing multiple winners, flexible duration, and changing roles during play. The electronic system manages this dynamic complexity by automatically tracking evolving game states, while the facilitator guides social dynamics. This dynamic approach maintains high player engagement through unpredictability while the system handles the management burden.
Data Source
AI summary
The invention is an electronic game that can have an unlimited number of players and length of play, where in one variation the game includes an electronic scratch card that stipulates either an amount of g-money or a partial electronic image piece that is a member of a set of pieces. A complete set of pieces can be assembled into a unitary electronic image. A player, on joining the game, is issued a set of electronic scratch cards that are an incomplete set of pieces and an amount of g-money. Each player has an individual electronic game board that provides a visualization of the scratch cards and the actions of the player. The players race to assemble the pieces into the unitary image by compiling the issued pieces and acquiring the missing image pieces. The missing pieces are acquired by trading or buying them from the other players. The winner of the game assembles the unitary image.