Electronic Game Server Automating Blackjack Card Dealing

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Solution Overview

Problem

Traditional casino Blackjack games are slow-paced, leading to reduced revenue for gambling establishments and potential player intimidation due to indecisiveness and fear of making incorrect card additions.

Innovation Solution

A system utilizing a computer server to generate random numbers corresponding to card values, allowing players to quickly achieve a cumulative total of 11, with an optional bonus wager and side bet, enabling faster gameplay and increased revenue potential.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the dealer deals two initial cards to each player individually and players make individual decisions to hit or stand, then the game allows for strategic player choice and traditional gameplay experience, but the game pace becomes slow and revenue potential is reduced

Engineering Contradiction:
Improveplayer decision-making freedomVSAvoidgame pace
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system allows players to serve themselves by using the electronic interface to request additional cards automatically when their hand total is 11 or less, eliminating the need for dealer intervention and enabling simultaneous independent play for multiple players

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces the manual card dealing mechanism with an electronic random number generation system that automatically deals cards to all players simultaneously based on their hand totals, converting a slow manual process into a fast automated electronic process

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If players are required to make quick individual decisions about whether to hit or stand, then the game maintains traditional strategy elements, but inexperienced players become intimidated and may make incorrect decisions

Engineering Contradiction:
Improvestrategic decision-makingVSAvoidplayer intimidation and embarrassment
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The system provides automated assistance by monitoring player hand totals and automatically dealing additional cards when the total is 11 or less, eliminating the need for players to make strategic decisions and removing the source of intimidation and embarrassment

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The electronic system acts as an intermediary between the player and the dealer, automatically executing card requests based on predetermined rules (hit when ≤11, stand when ≥12), thereby shielding inexperienced players from the pressure of making incorrect strategic decisions

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If the dealer manually deals cards to multiple players sequentially, then the game maintains traditional social interaction, but the game duration increases and casino revenue potential decreases

Engineering Contradiction:
Improvetraditional gameplay experienceVSAvoidgame duration
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent replaces the sequential manual card dealing process with an electronic system that generates random numbers and deals cards to all players simultaneously, dramatically reducing game duration while preserving the essential gameplay experience

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The electronic system enables continuous simultaneous dealing to all players rather than sequential dealing, allowing multiple players to complete their hands at the same time and eliminating idle time between player turns

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS10741027B2Electronic game
Publication Date: 2020.08.11 TANG DYNASTY ENTERTAINMENT
  • US10741027B2 patent drawing

AI summary

A system for playing a game includes a computer server having a processor configured to generate a plurality of random numbers, each random number being between 2 and 11 based a probably of 2 through 9 and 11 being 1 out of 13 and a probability of a 10 being 4 out of 13, each number 2 through 11 have a value corresponding to its number, respectively. The server generates at least a first random number and a second random number. A user interface is operatively associated with the computer server. The user interface has a processor allowing a user to request the computer server to generate one or more user requested random numbers between 1 and 10 based a probably of 1 through 9 being 1 out of 13 and a probability of a 10 being 4 out of 13, additional random numbers, generated one at a time, until a sum of the value of first random number and each value of one or more additional random numbers exceeds 11. The computer server generates additional sequential random numbers, one at a time, while said second random number or a sum of values of said second random number and values of said sequential random number(s) are (i) less than a predetermined number, (ii) greater than the sum of the value of first random number and value of each additional random number request by the user, or (iii) greater than 11.