Electronic Gaming Skill Scoring for Outcome-Independent Benefits

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Solution Overview

Problem

Existing gaming machines primarily award players based on outcomes rather than skill inputs, neglecting the player's skill level and strategy, which can lead to inconsistent rewards for optimal and sub-optimal play.

Innovation Solution

An electronic gaming system that tracks and evaluates quantifiable skill inputs during gameplay, assigning a skill score independent of the game outcome, and communicates this score to a player skill rating system to determine benefits based on the player's skill rating.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If awards are based solely on game outcomes, then the award determination is simple and objective, but skilled players receiving inconsistent rewards for optimal play

Engineering Contradiction:
Improveskill measurement accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system separates award determination into two independent components: outcome-based awards and skill-based awards. The skill score calculation is segmented from the outcome determination, allowing each to be processed independently and then combined, reducing the complexity burden on any single component while improving measurement precision of player skill.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A skill score intermediary value is introduced between the quantifiable skill inputs and the final award determination. This intermediary skill score aggregates multiple skill inputs over time and provides a stable basis for skill-based awards, preventing the complexity of real-time skill analysis from directly impacting award determination while maintaining accurate skill measurement.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If skill scores are calculated independent of outcomes, then skill measurement accuracy improves, but the system complexity increases

Engineering Contradiction:
Improveskill rating reliabilityVSAvoidprocessing complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system performs preliminary calculation of skill scores independent of game outcomes during gameplay. By pre-calculating skill scores based on quantifiable skill inputs before final award determination, the system establishes reliable skill measurements in advance, reducing the complexity burden on the final award processing stage while maintaining high skill rating reliability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Skill scores are calculated periodically based on accumulated quantifiable skill inputs rather than continuously during every game event. This periodic calculation approach maintains reliable skill measurements while reducing processing complexity by updating skill scores at strategic intervals rather than in real-time for every action.

Inventive Principle:
Principle #19Periodic action

3Adaptability or versatility

If multiple skill inputs are tracked, then player skill assessment improves, but data processing requirements increase

Engineering Contradiction:
Improveskill assessment versatilityVSAvoiddata processing efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

Multiple quantifiable skill inputs are merged into a single aggregated skill score. The system combines various skill-related data points (reaction time, accuracy, strategy choices) into one comprehensive skill score that represents overall player skill, maintaining versatile skill assessment capability while improving data processing efficiency by reducing the number of separate data streams that must be handled.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The skill score system is designed to be universal and applicable across different game types and platforms. The same skill score calculation methodology can process multiple types of quantifiable skill inputs from various games, making the system highly adaptable while maintaining efficient processing through a standardized approach rather than requiring separate processing for each game type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12387560B2System and method for providing benefits based on skill
Publication Date: 2025.08.12 INTERNATIONAL GAME TECHNOLOGY INC
  • US12387560B2 patent drawing
  • US12387560B2 patent drawing
  • US12387560B2 patent drawing

AI summary

Systems and methods which provide a player zero, one or more benefits based on zero, one or more skill-based inputs the player makes during one or more plays of one or more games of skill, wherein the benefits obtained are independent of any awards determined during such plays of such games of skill.