Electronic Gaming Device Lookup Tables for Targeted Volatility Control

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Solution Overview

Problem

Conventional gaming devices face inefficiencies in generating game outcomes that meet target volatility criteria or designated RTP, often requiring repeated random re-spins and extensive data processing to achieve desired payout levels, leading to resource consumption and latency.

Innovation Solution

Implementing reel-specific lookup tables that associate symbol types with reels to dynamically control volatility, allowing for efficient determination of winning combinations that satisfy target thresholds such as RTP and maximum win liability, reducing the need for multiple game outcome evaluations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If repeated random re-spins are used to meet target volatility criteria, then the game outcome satisfies the target RTP and volatility thresholds, but the processing time and computational resources increase significantly

Engineering Contradiction:
Improvetarget volatility criterion satisfactionVSAvoidprocessing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent pre-calculates and stores lookup tables that map random number outcomes to predetermined game results with specific volatility characteristics. Instead of repeatedly spinning and evaluating outcomes after the fact, the system pre-determines the mapping relationships between random numbers and game outcomes, allowing for direct retrieval of volatility-compliant results without iterative processing.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces lookup tables as intermediary data structures between the random number generator and the game outcome determination. These lookup tables serve as a mediator that translates random numbers into pre-validated game outcomes that satisfy volatility criteria, eliminating the need for repeated evaluation cycles.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If repeated random re-spins are used to meet target volatility criteria, then the game outcome satisfies the target RTP and volatility thresholds, but the computational resources and processing load increase

Engineering Contradiction:
Improvetarget RTP satisfactionVSAvoidcomputational resources
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system pre-computes and stores lookup tables containing the mappings between random numbers and game outcomes that satisfy target volatility and RTP criteria. This preliminary computation eliminates the need for repeated computational evaluation cycles during actual game play, significantly reducing real-time computational resource consumption.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent creates simplified lookup table structures that copy and store the essential mapping relationships between random numbers and compliant game outcomes. These pre-generated tables serve as efficient substitutes for complex real-time evaluation algorithms, reducing computational complexity and resource requirements.

Inventive Principle:
Principle #26Copying

3Reliability

If multiple game outcomes are evaluated in the background, then a satisfying outcome is found, but the process becomes inefficient and time-consuming

Engineering Contradiction:
Improveoutcome validityVSAvoidevaluation efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent performs the evaluation of multiple potential outcomes in advance during system initialization or off-peak periods, storing the valid outcomes in lookup tables. This preliminary bulk evaluation eliminates the need for continuous background processing during game play, significantly improving evaluation efficiency while maintaining outcome validity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Instead of systematically evaluating multiple outcomes one by one in the background, the patent uses pre-computed lookup tables to directly access valid outcomes, effectively skipping the iterative evaluation process and rushing through to the result immediately.

Inventive Principle:
Principle #21Skipping (Rushing through)

Data Source

PatentUS12412445B2Electronic gaming device having lookup tables associated with targeted volatility and win liability controls
Publication Date: 2025.09.09 ARISTOCRAT TECHNOLOGIES INC
  • US12412445B2 patent drawing
  • US12412445B2 patent drawing
  • US12412445B2 patent drawing

AI summary

An electronic gaming device including a display device operable to display a portion of a plurality of reels, and a controller. The controller includes a processor to associate a first lookup table and a second lookup table with a first symbol and a second symbol from a first reel, respectively, select a first entry in the first table that satisfies a target threshold, convert the first symbol with the first entry, and evaluate the portion of the plurality of reels for a win combination that satisfies the target threshold.